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Releases: jackTabsCode/asphalt

v0.6.3

05 Jun 00:19
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Fixes an issue where errors caught during the sync process would not show their cause.

v0.6.2

03 Jun 20:14
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Minor release that allows customizing logging with the -v flag.

v0.6.1

28 May 16:55
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New command: asphalt init! Getting started with Asphalt has never been easier.

v0.6.0

26 May 20:46
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  • Breaking: Asphalt's CLI has been split into subcommands. To sync, run asphalt sync.
  • Subcommand added to list uploaded assets: asphalt list.

v0.5.1

04 May 06:14
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  • We now alpha bleed images by default (@jackTabsCode in #39)
  • We now support stripping file extensions (thanks to @paradoxuum in #38)
  • We now use Rustls for TLS, this should improve Linux compatibility (thanks to @paradoxuum in #37)

v0.5.0

26 Apr 05:50
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  • We now support nested code generation, similar to Tarmac. (thanks to @MerryweatherLost in #33)
  • Breaking: The configuration structure has changed. All options related to code generation now go in the [codegen] section. See the README for more details.

v0.4.2

14 Apr 20:26
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  • We now support defining existing assets in asphalt.toml. This is helpful if you rely on Roblox marketplace assets that you don't want to reupload, but want to keep everything in the same place.

v0.4.1

04 Apr 08:47
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  • Better error handling, again

0.4.0

30 Mar 06:42
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  • Breaking: Asphalt is now configured with a config file! See the README for details.
  • File names instead of paths are used for Roblox asset display names.

0.3.5

30 Mar 05:20
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Don't load font database for every SVG