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levels.cpp
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// VT Nibbler
// Copyright (c) 2024 James Holderness
// Distributed under the MIT License
#include "levels.h"
#include "coloring.h"
#include "screen.h"
#include <span>
namespace {
constexpr auto map_1 = std::to_array({
"lqwwqwwqk",
"x xtwux x",
"tqjxxxmqu",
"xlqvnvqkx",
"tvqwvwqvu",
"tqwu twqu",
"x xtqux x",
"tqjx xmqu",
"mqqvqvqqj",
});
constexpr auto map_2 = std::to_array({
"lqqwwwqqk",
"tqwjxmwqu",
"x tqvqu x",
"mwvqwqvwj",
"lvqqnqqvk",
"tqqkxlqqu",
"twktnulwu",
"xxmjxmjxx",
"mvqqvqqvj",
});
constexpr auto map_3 = std::to_array({
"lwwwwwwwk",
"tnnnnnnnu",
"tnnnnnnnu",
"tnnnnnnnu",
"tnnnnnnnu",
"tnnnnnnnu",
"tnnnnnnnu",
"tnnnnnnnu",
"mvvvvvvvj",
});
constexpr auto map_4 = std::to_array({
"lqwwqwwqk",
"tqutqutqu",
"xlvnqnvkx",
"tulu tktu",
"tnutqutnu",
"tumu tjtu",
"xmwnqnwjx",
"tqutqutqu",
"mqvvqvvqj",
});
constexpr auto map_11 = std::to_array({
"lklwqwklk",
"xtnulnnux",
"tjtvnvumu",
"mwvwvkmwj",
" twu twu ",
"lnumwjtnk",
"mnnwnwnnj",
"lutumnjtk",
"mvvvqvqvj",
});
constexpr auto map_13 = std::to_array({
"lwqwwwqwk",
"tjluxtkmu",
"tquxxxtqu",
"xlvjxmvkx",
"tnqqnqqnu",
"xmwkxlwjx",
"tquxxxtqu",
"tkmuxtjlu",
"mvqvvvqvj",
});
constexpr auto map_15 = std::to_array({
"lqqwwwqqk",
"tqwjxmwqu",
"x tqvqu x",
"mqvqwqvqj",
"lqqqnqqqk",
"tqqkxlqqu",
"twktnulwu",
"xxmjxmjxx",
"mvqqvqqvj",
});
constexpr auto map_16 = std::to_array({
"lwwwqwwwk",
"tjxtquxmu",
"twvnwnvwu",
"xtquxtqux",
"tvwnvnwvu",
"tkxtquxlu",
"tnvnwnvnu",
"xtquxtqux",
"mvqvvvqvj",
});
constexpr auto croutons_1 = std::to_array({2, 6, 10, 14, 34, 38, 46, 50, 74, 78, 102, 105, 115, 118, 127, 139, 149, 172, 184, 212, 221, 225, 227, 231, 233, 237, 255, 271});
constexpr auto croutons_4 = std::to_array({2, 8, 14, 23, 27, 36, 42, 48, 68, 70, 76, 82, 84, 91, 95, 140, 144, 148, 193, 197, 204, 212, 220, 225, 233, 240, 246, 252});
constexpr auto croutons_7 = std::to_array({2, 6, 10, 14, 38, 46, 74, 78, 102, 105, 115, 118, 127, 139, 149, 159, 163, 172, 184, 212, 221, 225, 227, 231, 233, 237, 255, 271});
constexpr auto croutons_8 = std::to_array({2, 6, 10, 14, 25, 34, 38, 46, 50, 74, 78, 102, 105, 115, 118, 127, 139, 149, 172, 184, 212, 221, 225, 227, 231, 233, 237, 255, 271});
constexpr auto croutons_11 = std::to_array({0, 4, 12, 16, 40, 42, 70, 78, 80, 82, 102, 107, 112, 118, 157, 165, 170, 176, 180, 186, 204, 212, 220, 244, 250, 257, 269, 272, 288});
constexpr auto croutons_12 = std::to_array({23, 27, 35, 38, 42, 46, 49, 72, 74, 78, 80, 85, 101, 121, 133, 161, 175, 181, 212, 238, 240, 242, 250, 252, 254, 263});
constexpr auto croutons_13 = std::to_array({36, 38, 46, 48, 51, 59, 67, 72, 80, 104, 108, 112, 116, 139, 144, 149, 172, 176, 180, 184, 208, 216, 221, 229, 237, 240, 242, 250, 252});
constexpr auto croutons_16 = std::to_array({23, 27, 36, 38, 42, 46, 48, 74, 78, 106, 110, 114, 121, 133, 142, 146, 172, 174, 178, 182, 184, 210, 214, 223, 235, 242, 246, 250});
constexpr auto croutons_17 = std::to_array({6, 10, 17, 19, 31, 33, 51, 53, 65, 67, 74, 78, 93, 108, 112, 138, 142, 146, 170, 176, 180, 182, 186, 195, 242, 244, 250, 255, 265});
constexpr auto croutons_20 = std::to_array({2, 8, 14, 36, 42, 48, 55, 63, 76, 103, 117, 123, 131, 137, 142, 146, 151, 157, 165, 171, 185, 212, 225, 233, 240, 246, 252});
constexpr auto croutons_30 = std::to_array({8, 35, 39, 45, 49, 53, 57, 61, 65, 71, 81, 93, 123, 131, 136, 144, 152, 157, 165, 195, 207, 217, 223, 227, 231, 235, 239, 243, 249, 253});
const auto level_number(const int wave)
{
return (wave - 1) % 32 + 1;
}
const auto& map_for_wave(const int wave)
{
switch (level_number(wave)) {
case 1: return map_1;
case 2: return map_2;
case 3: return map_3;
case 4: return map_4;
case 5: return map_2;
case 6: return map_3;
case 7: return map_1;
case 8: return map_2;
case 9: return map_3;
case 10: return map_4;
case 11: return map_11;
case 12: return map_2;
case 13: return map_13;
case 14: return map_1;
case 15: return map_15;
case 16: return map_16;
case 17: return map_11;
case 18: return map_3;
case 19: return map_13;
case 20: return map_4;
case 21: return map_11;
case 22: return map_16;
case 23: return map_15;
case 24: return map_1;
case 25: return map_13;
case 26: return map_11;
case 27: return map_16;
case 28: return map_4;
case 29: return map_15;
case 30: return map_3;
case 31: return map_11;
case 32: return map_16;
default: return map_1;
}
}
const auto map_palette_for_wave(const int wave)
{
switch (level_number(wave)) {
case 1: return palette::white_blue;
case 2: return palette::red_purple;
case 3: return palette::red;
case 4: return palette::green_blue;
case 5: return palette::red_orange;
case 6: return palette::purple;
case 7: return palette::green_red;
case 8: return palette::red_purple;
case 9: return palette::purple;
case 10: return palette::blue_yellow;
case 11: return palette::red_purple;
case 12: return palette::green_blue;
case 13: return palette::cyan_red;
case 14: return palette::purple_orange;
case 15: return palette::red_orange;
case 16: return palette::blue_yellow;
case 17: return palette::green_red;
case 18: return palette::cyan_red;
case 19: return palette::red_purple;
case 20: return palette::green_blue;
case 21: return palette::red_purple;
case 22: return palette::purple_orange;
case 23: return palette::red_orange;
case 24: return palette::red_purple;
case 25: return palette::green_red;
case 26: return palette::green_blue;
case 27: return palette::purple_orange;
case 28: return palette::cyan_red;
case 29: return palette::purple_orange;
case 30: return palette::red;
case 31: return palette::blue_yellow;
case 32: return palette::green_red;
default: return palette::white;
}
}
const std::span<const int> croutons_for_wave(const int wave)
{
switch (level_number(wave)) {
case 1: return croutons_1;
case 2: return croutons_1;
case 3: return croutons_1;
case 4: return croutons_4;
case 5: return croutons_1;
case 6: return croutons_1;
case 7: return croutons_7;
case 8: return croutons_8;
case 9: return croutons_1;
case 10: return croutons_4;
case 11: return croutons_11;
case 12: return croutons_12;
case 13: return croutons_13;
case 14: return croutons_7;
case 15: return croutons_1;
case 16: return croutons_16;
case 17: return croutons_17;
case 18: return croutons_4;
case 19: return croutons_13;
case 20: return croutons_20;
case 21: return croutons_11;
case 22: return croutons_16;
case 23: return croutons_1;
case 24: return croutons_7;
case 25: return croutons_13;
case 26: return croutons_17;
case 27: return croutons_16;
case 28: return croutons_20;
case 29: return croutons_1;
case 30: return croutons_30;
case 31: return croutons_17;
case 32: return croutons_16;
default: return croutons_1;
}
}
const std::array<const char*, 2> crouton_palette_for_wave(const int wave)
{
switch (level_number(wave)) {
case 1: return {palette::bright_green, palette::bright_purple};
case 2: return {palette::orange, palette::white};
case 3: return {palette::white, palette::bright_purple};
case 4: return {palette::bright_purple, palette::bright_yellow};
case 5: return {palette::bright_yellow, palette::bright_cyan};
case 6: return {palette::green, palette::red};
case 7: return {palette::red, palette::orange};
case 8: return {palette::orange, palette::white};
case 9: return {palette::bright_purple, palette::orange};
case 10: return {palette::orange, palette::purple};
case 11: return {palette::purple, palette::green};
case 12: return {palette::bright_green, palette::bright_purple};
case 13: return {palette::bright_purple, palette::white};
case 14: return {palette::red, palette::orange};
case 15: return {palette::bright_purple, palette::blue};
case 16: return {palette::blue, palette::white};
case 17: return {palette::orange, palette::purple};
case 18: return {palette::bright_yellow, palette::bright_yellow};
case 19: return {palette::green, palette::purple};
case 20: return {palette::bright_yellow, palette::bright_cyan};
case 21: return {palette::purple, palette::bright_yellow};
case 22: return {palette::blue, palette::orange};
case 23: return {palette::bright_red, palette::blue};
case 24: return {palette::bright_purple, palette::white};
case 25: return {palette::bright_green, palette::bright_purple};
case 26: return {palette::bright_purple, palette::bright_yellow};
case 27: return {palette::bright_yellow, palette::bright_cyan};
case 28: return {palette::bright_purple, palette::bright_yellow};
case 29: return {palette::red, palette::orange};
case 30: return {palette::orange, palette::purple};
case 31: return {palette::red, palette::red};
case 32: return {palette::purple, palette::bright_yellow};
default: return {palette::white, palette::white};
}
}
constexpr auto crouton_sprite = "{}";
constexpr auto wall_sprites = std::to_array({
" ",
"|D",
"G!",
"|!",
":;",
",;",
":.",
",.",
"/\\",
"`\\",
"/'",
"`'",
"==",
"<=",
"=>",
"<>",
});
} // namespace
level::level(screen& screen, const int wave)
: _screen{screen}, _wave{wave}
{
_build_map();
_build_croutons();
_build_palette();
}
int level::points_per_crouton() const
{
return _wave * 10;
}
void level::init_map()
{
_screen.set_palette(color::wall, map_palette_for_wave(_wave));
for (auto y = 0; y < 19; y++) {
_screen.write(3 + y, 1, "", color::wall);
for (auto x = 0; x < 19; x++) {
const auto shape = _wall_shape(y, x);
_screen.write(wall_sprites[shape]);
}
_screen.flush();
}
}
void level::init_croutons()
{
const auto crouton_palette = crouton_palette_for_wave(_wave);
_screen.set_palette(color::crouton_1, crouton_palette[0]);
_screen.set_palette(color::crouton_2, crouton_palette[1]);
for (auto i = 0; i < _croutons.size(); i++) {
if (_croutons[i]) {
const auto y = 4 + (i / 17);
const auto x = 3 + (i % 17) * 2;
_screen.write(y, x, crouton_sprite[0], color::crouton_1);
_screen.write(y, x + 1, crouton_sprite[1], color::crouton_2);
_screen.flush();
}
}
_frame = 0;
_screen.wait_for_terminal();
}
void level::update(const int elapsed_frames)
{
constexpr auto blink_rate = 16;
const auto last_frame = _frame;
_frame += elapsed_frames;
if (_frame / blink_rate > last_frame / blink_rate && _screen.blink_allowed()) {
const auto tick = _frame / blink_rate;
_screen.invoke_macro(tick % 2 == 0 ? _palette_macro_1 : _palette_macro_2);
}
}
bool level::is_path(const int snake_y, const int snake_x) const
{
return _is_path((snake_y >> 1) + 1, (snake_x >> 1) + 1);
}
bool level::eat_crouton(const int snake_y, const int snake_x)
{
if (snake_y % 2 || snake_x % 2) return false;
auto& crouton = _croutons[(snake_y >> 1) * 17 + (snake_x >> 1)];
if (!crouton) return false;
crouton = false;
_croutons_remaining--;
return true;
}
bool level::complete() const
{
return _croutons_remaining <= 0;
}
void level::_build_map()
{
static constexpr auto exit_table = std::to_array({5, 9, 10, 6, 15, 3, 3, 3, 3, 3, 14, 13, 7, 11, 12});
const auto& map = map_for_wave(_wave);
const auto exits = [&](const auto y, const auto x) {
if (x < 1 && y < 1) return 0b1010;
if (x < 1 && y > 9) return 0b0110;
if (x < 1 || x > 9) return 0b1100;
if (y < 1 || y > 9) return 0b0011;
const auto c = map[y - 1][x - 1];
return c == ' ' ? 1 : exit_table[c - 'j'];
};
const auto test_if_path = [&](const auto y, const auto x) {
if ((y % 2) && (x % 2))
return false;
else if (y % 2)
return (exits(y / 2, x / 2) & 8) != 0;
else if (x % 2)
return (exits(y / 2, x / 2) & 2) != 0;
else
return exits(y / 2, x / 2) != 0;
};
for (auto y = -1; y < 20; y++) {
for (auto x = -1; x < 20; x++) {
_is_path(y, x) = test_if_path(y + 1, x + 1);
}
}
}
void level::_build_croutons()
{
const auto& croutons = croutons_for_wave(_wave);
for (auto crouton : croutons)
_croutons[crouton] = true;
_croutons_remaining = croutons.size();
}
void level::_build_palette()
{
if (_screen.blink_allowed()) {
constexpr auto time_palette = std::to_array({palette::bright_yellow, palette::blue});
const auto crouton_palette = crouton_palette_for_wave(_wave);
_palette_macro_1 = _screen.define_macro(1, [&]() {
_screen.set_palette(color::time, time_palette[0]);
_screen.set_palette(color::crouton_1, crouton_palette[0]);
_screen.set_palette(color::crouton_2, crouton_palette[1]);
});
_palette_macro_2 = _screen.define_macro(2, [&]() {
_screen.set_palette(color::time, time_palette[1]);
_screen.set_palette(color::crouton_1, crouton_palette[1]);
_screen.set_palette(color::crouton_2, crouton_palette[0]);
});
}
}
int level::_wall_shape(const int y, const int x) const
{
if (_is_path(y, x)) return 0;
const auto left = _is_path(y + 0, x - 1);
const auto right = _is_path(y + 0, x + 1);
const auto top = _is_path(y - 1, x + 0);
const auto bottom = _is_path(y + 1, x + 0);
return left + (right << 1) + (top << 2) + (bottom << 3);
}
bool level::_is_path(const int y, const int x) const
{
return _path[(y + 1) * 21 + (x + 1)];
}
bool& level::_is_path(const int y, const int x)
{
return _path[(y + 1) * 21 + (x + 1)];
}