-
Notifications
You must be signed in to change notification settings - Fork 12
/
gl_shims.hpp
363 lines (340 loc) · 13.8 KB
/
gl_shims.hpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
#ifndef GL_SHIMS_HPP
#define GL_SHIMS_HPP 1
#ifndef PROTOTYPES
#define PROTOTYPES 1
#include "glcorearb.h"
bool init_gl_shims();
//Prototypes for 1.0,1.1 functionality, pretty sure that already exists:
extern "C" {
// GL_VERSION_1_0 prototypes:
GLAPI void APIENTRY glCullFace (GLenum mode);
GLAPI void APIENTRY glFrontFace (GLenum mode);
GLAPI void APIENTRY glHint (GLenum target, GLenum mode);
GLAPI void APIENTRY glLineWidth (GLfloat width);
GLAPI void APIENTRY glPointSize (GLfloat size);
GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GLAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GLAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GLAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI void APIENTRY glDrawBuffer (GLenum buf);
GLAPI void APIENTRY glClear (GLbitfield mask);
GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI void APIENTRY glClearStencil (GLint s);
GLAPI void APIENTRY glClearDepth (GLdouble depth);
GLAPI void APIENTRY glStencilMask (GLuint mask);
GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GLAPI void APIENTRY glDepthMask (GLboolean flag);
GLAPI void APIENTRY glDisable (GLenum cap);
GLAPI void APIENTRY glEnable (GLenum cap);
GLAPI void APIENTRY glFinish (void);
GLAPI void APIENTRY glFlush (void);
GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GLAPI void APIENTRY glLogicOp (GLenum opcode);
GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GLAPI void APIENTRY glDepthFunc (GLenum func);
GLAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
GLAPI void APIENTRY glReadBuffer (GLenum src);
GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GLAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
GLAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *data);
GLAPI GLenum APIENTRY glGetError (void);
GLAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data);
GLAPI const GLubyte *APIENTRY glGetString (GLenum name);
GLAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
GLAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
GLAPI void APIENTRY glDepthRange (GLdouble near, GLdouble far);
GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
}
#endif //PROTOTYPES
//--------------------------------------------------------
#ifndef DO
#define DO(TYPE, NAME) extern PFNGL ## TYPE ## PROC gl ## NAME;
#endif
// GL_VERSION_1_1 extensions:
DO(DRAWARRAYS, DrawArrays)
DO(DRAWELEMENTS, DrawElements)
DO(GETPOINTERV, GetPointerv)
DO(POLYGONOFFSET, PolygonOffset)
DO(COPYTEXIMAGE1D, CopyTexImage1D)
DO(COPYTEXIMAGE2D, CopyTexImage2D)
DO(COPYTEXSUBIMAGE1D, CopyTexSubImage1D)
DO(COPYTEXSUBIMAGE2D, CopyTexSubImage2D)
DO(TEXSUBIMAGE1D, TexSubImage1D)
DO(TEXSUBIMAGE2D, TexSubImage2D)
DO(BINDTEXTURE, BindTexture)
DO(DELETETEXTURES, DeleteTextures)
DO(GENTEXTURES, GenTextures)
DO(ISTEXTURE, IsTexture)
// GL_VERSION_1_2 extensions:
DO(DRAWRANGEELEMENTS, DrawRangeElements)
DO(TEXIMAGE3D, TexImage3D)
DO(TEXSUBIMAGE3D, TexSubImage3D)
DO(COPYTEXSUBIMAGE3D, CopyTexSubImage3D)
// GL_VERSION_1_3 extensions:
DO(ACTIVETEXTURE, ActiveTexture)
DO(SAMPLECOVERAGE, SampleCoverage)
DO(COMPRESSEDTEXIMAGE3D, CompressedTexImage3D)
DO(COMPRESSEDTEXIMAGE2D, CompressedTexImage2D)
DO(COMPRESSEDTEXIMAGE1D, CompressedTexImage1D)
DO(COMPRESSEDTEXSUBIMAGE3D, CompressedTexSubImage3D)
DO(COMPRESSEDTEXSUBIMAGE2D, CompressedTexSubImage2D)
DO(COMPRESSEDTEXSUBIMAGE1D, CompressedTexSubImage1D)
DO(GETCOMPRESSEDTEXIMAGE, GetCompressedTexImage)
// GL_VERSION_1_4 extensions:
DO(BLENDFUNCSEPARATE, BlendFuncSeparate)
DO(MULTIDRAWARRAYS, MultiDrawArrays)
DO(MULTIDRAWELEMENTS, MultiDrawElements)
DO(POINTPARAMETERF, PointParameterf)
DO(POINTPARAMETERFV, PointParameterfv)
DO(POINTPARAMETERI, PointParameteri)
DO(POINTPARAMETERIV, PointParameteriv)
DO(BLENDCOLOR, BlendColor)
DO(BLENDEQUATION, BlendEquation)
// GL_VERSION_1_5 extensions:
DO(GENQUERIES, GenQueries)
DO(DELETEQUERIES, DeleteQueries)
DO(ISQUERY, IsQuery)
DO(BEGINQUERY, BeginQuery)
DO(ENDQUERY, EndQuery)
DO(GETQUERYIV, GetQueryiv)
DO(GETQUERYOBJECTIV, GetQueryObjectiv)
DO(GETQUERYOBJECTUIV, GetQueryObjectuiv)
DO(BINDBUFFER, BindBuffer)
DO(DELETEBUFFERS, DeleteBuffers)
DO(GENBUFFERS, GenBuffers)
DO(ISBUFFER, IsBuffer)
DO(BUFFERDATA, BufferData)
DO(BUFFERSUBDATA, BufferSubData)
DO(GETBUFFERSUBDATA, GetBufferSubData)
DO(UNMAPBUFFER, UnmapBuffer)
DO(GETBUFFERPARAMETERIV, GetBufferParameteriv)
DO(GETBUFFERPOINTERV, GetBufferPointerv)
// GL_VERSION_2_0 extensions:
DO(BLENDEQUATIONSEPARATE, BlendEquationSeparate)
DO(DRAWBUFFERS, DrawBuffers)
DO(STENCILOPSEPARATE, StencilOpSeparate)
DO(STENCILFUNCSEPARATE, StencilFuncSeparate)
DO(STENCILMASKSEPARATE, StencilMaskSeparate)
DO(ATTACHSHADER, AttachShader)
DO(BINDATTRIBLOCATION, BindAttribLocation)
DO(COMPILESHADER, CompileShader)
DO(CREATEPROGRAM, CreateProgram)
DO(CREATESHADER, CreateShader)
DO(DELETEPROGRAM, DeleteProgram)
DO(DELETESHADER, DeleteShader)
DO(DETACHSHADER, DetachShader)
DO(DISABLEVERTEXATTRIBARRAY, DisableVertexAttribArray)
DO(ENABLEVERTEXATTRIBARRAY, EnableVertexAttribArray)
DO(GETACTIVEATTRIB, GetActiveAttrib)
DO(GETACTIVEUNIFORM, GetActiveUniform)
DO(GETATTACHEDSHADERS, GetAttachedShaders)
DO(GETATTRIBLOCATION, GetAttribLocation)
DO(GETPROGRAMIV, GetProgramiv)
DO(GETPROGRAMINFOLOG, GetProgramInfoLog)
DO(GETSHADERIV, GetShaderiv)
DO(GETSHADERINFOLOG, GetShaderInfoLog)
DO(GETSHADERSOURCE, GetShaderSource)
DO(GETUNIFORMLOCATION, GetUniformLocation)
DO(GETUNIFORMFV, GetUniformfv)
DO(GETUNIFORMIV, GetUniformiv)
DO(GETVERTEXATTRIBDV, GetVertexAttribdv)
DO(GETVERTEXATTRIBFV, GetVertexAttribfv)
DO(GETVERTEXATTRIBIV, GetVertexAttribiv)
DO(GETVERTEXATTRIBPOINTERV, GetVertexAttribPointerv)
DO(ISPROGRAM, IsProgram)
DO(ISSHADER, IsShader)
DO(LINKPROGRAM, LinkProgram)
DO(SHADERSOURCE, ShaderSource)
DO(USEPROGRAM, UseProgram)
DO(UNIFORM1F, Uniform1f)
DO(UNIFORM2F, Uniform2f)
DO(UNIFORM3F, Uniform3f)
DO(UNIFORM4F, Uniform4f)
DO(UNIFORM1I, Uniform1i)
DO(UNIFORM2I, Uniform2i)
DO(UNIFORM3I, Uniform3i)
DO(UNIFORM4I, Uniform4i)
DO(UNIFORM1FV, Uniform1fv)
DO(UNIFORM2FV, Uniform2fv)
DO(UNIFORM3FV, Uniform3fv)
DO(UNIFORM4FV, Uniform4fv)
DO(UNIFORM1IV, Uniform1iv)
DO(UNIFORM2IV, Uniform2iv)
DO(UNIFORM3IV, Uniform3iv)
DO(UNIFORM4IV, Uniform4iv)
DO(UNIFORMMATRIX2FV, UniformMatrix2fv)
DO(UNIFORMMATRIX3FV, UniformMatrix3fv)
DO(UNIFORMMATRIX4FV, UniformMatrix4fv)
DO(VALIDATEPROGRAM, ValidateProgram)
DO(VERTEXATTRIB1D, VertexAttrib1d)
DO(VERTEXATTRIB1DV, VertexAttrib1dv)
DO(VERTEXATTRIB1F, VertexAttrib1f)
DO(VERTEXATTRIB1FV, VertexAttrib1fv)
DO(VERTEXATTRIB1S, VertexAttrib1s)
DO(VERTEXATTRIB1SV, VertexAttrib1sv)
DO(VERTEXATTRIB2D, VertexAttrib2d)
DO(VERTEXATTRIB2DV, VertexAttrib2dv)
DO(VERTEXATTRIB2F, VertexAttrib2f)
DO(VERTEXATTRIB2FV, VertexAttrib2fv)
DO(VERTEXATTRIB2S, VertexAttrib2s)
DO(VERTEXATTRIB2SV, VertexAttrib2sv)
DO(VERTEXATTRIB3D, VertexAttrib3d)
DO(VERTEXATTRIB3DV, VertexAttrib3dv)
DO(VERTEXATTRIB3F, VertexAttrib3f)
DO(VERTEXATTRIB3FV, VertexAttrib3fv)
DO(VERTEXATTRIB3S, VertexAttrib3s)
DO(VERTEXATTRIB3SV, VertexAttrib3sv)
DO(VERTEXATTRIB4NBV, VertexAttrib4Nbv)
DO(VERTEXATTRIB4NIV, VertexAttrib4Niv)
DO(VERTEXATTRIB4NSV, VertexAttrib4Nsv)
DO(VERTEXATTRIB4NUB, VertexAttrib4Nub)
DO(VERTEXATTRIB4NUBV, VertexAttrib4Nubv)
DO(VERTEXATTRIB4NUIV, VertexAttrib4Nuiv)
DO(VERTEXATTRIB4NUSV, VertexAttrib4Nusv)
DO(VERTEXATTRIB4BV, VertexAttrib4bv)
DO(VERTEXATTRIB4D, VertexAttrib4d)
DO(VERTEXATTRIB4DV, VertexAttrib4dv)
DO(VERTEXATTRIB4F, VertexAttrib4f)
DO(VERTEXATTRIB4FV, VertexAttrib4fv)
DO(VERTEXATTRIB4IV, VertexAttrib4iv)
DO(VERTEXATTRIB4S, VertexAttrib4s)
DO(VERTEXATTRIB4SV, VertexAttrib4sv)
DO(VERTEXATTRIB4UBV, VertexAttrib4ubv)
DO(VERTEXATTRIB4UIV, VertexAttrib4uiv)
DO(VERTEXATTRIB4USV, VertexAttrib4usv)
DO(VERTEXATTRIBPOINTER, VertexAttribPointer)
// GL_VERSION_2_1 extensions:
DO(UNIFORMMATRIX2X3FV, UniformMatrix2x3fv)
DO(UNIFORMMATRIX3X2FV, UniformMatrix3x2fv)
DO(UNIFORMMATRIX2X4FV, UniformMatrix2x4fv)
DO(UNIFORMMATRIX4X2FV, UniformMatrix4x2fv)
DO(UNIFORMMATRIX3X4FV, UniformMatrix3x4fv)
DO(UNIFORMMATRIX4X3FV, UniformMatrix4x3fv)
// GL_VERSION_3_0 extensions:
DO(COLORMASKI, ColorMaski)
DO(GETBOOLEANI_V, GetBooleani_v)
DO(GETINTEGERI_V, GetIntegeri_v)
DO(ENABLEI, Enablei)
DO(DISABLEI, Disablei)
DO(ISENABLEDI, IsEnabledi)
DO(BEGINTRANSFORMFEEDBACK, BeginTransformFeedback)
DO(ENDTRANSFORMFEEDBACK, EndTransformFeedback)
DO(BINDBUFFERRANGE, BindBufferRange)
DO(BINDBUFFERBASE, BindBufferBase)
DO(TRANSFORMFEEDBACKVARYINGS, TransformFeedbackVaryings)
DO(GETTRANSFORMFEEDBACKVARYING, GetTransformFeedbackVarying)
DO(CLAMPCOLOR, ClampColor)
DO(BEGINCONDITIONALRENDER, BeginConditionalRender)
DO(ENDCONDITIONALRENDER, EndConditionalRender)
DO(VERTEXATTRIBIPOINTER, VertexAttribIPointer)
DO(GETVERTEXATTRIBIIV, GetVertexAttribIiv)
DO(GETVERTEXATTRIBIUIV, GetVertexAttribIuiv)
DO(VERTEXATTRIBI1I, VertexAttribI1i)
DO(VERTEXATTRIBI2I, VertexAttribI2i)
DO(VERTEXATTRIBI3I, VertexAttribI3i)
DO(VERTEXATTRIBI4I, VertexAttribI4i)
DO(VERTEXATTRIBI1UI, VertexAttribI1ui)
DO(VERTEXATTRIBI2UI, VertexAttribI2ui)
DO(VERTEXATTRIBI3UI, VertexAttribI3ui)
DO(VERTEXATTRIBI4UI, VertexAttribI4ui)
DO(VERTEXATTRIBI1IV, VertexAttribI1iv)
DO(VERTEXATTRIBI2IV, VertexAttribI2iv)
DO(VERTEXATTRIBI3IV, VertexAttribI3iv)
DO(VERTEXATTRIBI4IV, VertexAttribI4iv)
DO(VERTEXATTRIBI1UIV, VertexAttribI1uiv)
DO(VERTEXATTRIBI2UIV, VertexAttribI2uiv)
DO(VERTEXATTRIBI3UIV, VertexAttribI3uiv)
DO(VERTEXATTRIBI4UIV, VertexAttribI4uiv)
DO(VERTEXATTRIBI4BV, VertexAttribI4bv)
DO(VERTEXATTRIBI4SV, VertexAttribI4sv)
DO(VERTEXATTRIBI4UBV, VertexAttribI4ubv)
DO(VERTEXATTRIBI4USV, VertexAttribI4usv)
DO(GETUNIFORMUIV, GetUniformuiv)
DO(BINDFRAGDATALOCATION, BindFragDataLocation)
DO(GETFRAGDATALOCATION, GetFragDataLocation)
DO(UNIFORM1UI, Uniform1ui)
DO(UNIFORM2UI, Uniform2ui)
DO(UNIFORM3UI, Uniform3ui)
DO(UNIFORM4UI, Uniform4ui)
DO(UNIFORM1UIV, Uniform1uiv)
DO(UNIFORM2UIV, Uniform2uiv)
DO(UNIFORM3UIV, Uniform3uiv)
DO(UNIFORM4UIV, Uniform4uiv)
DO(TEXPARAMETERIIV, TexParameterIiv)
DO(TEXPARAMETERIUIV, TexParameterIuiv)
DO(GETTEXPARAMETERIIV, GetTexParameterIiv)
DO(GETTEXPARAMETERIUIV, GetTexParameterIuiv)
DO(CLEARBUFFERIV, ClearBufferiv)
DO(CLEARBUFFERUIV, ClearBufferuiv)
DO(CLEARBUFFERFV, ClearBufferfv)
DO(CLEARBUFFERFI, ClearBufferfi)
DO(ISRENDERBUFFER, IsRenderbuffer)
DO(BINDRENDERBUFFER, BindRenderbuffer)
DO(DELETERENDERBUFFERS, DeleteRenderbuffers)
DO(GENRENDERBUFFERS, GenRenderbuffers)
DO(RENDERBUFFERSTORAGE, RenderbufferStorage)
DO(GETRENDERBUFFERPARAMETERIV, GetRenderbufferParameteriv)
DO(ISFRAMEBUFFER, IsFramebuffer)
DO(BINDFRAMEBUFFER, BindFramebuffer)
DO(DELETEFRAMEBUFFERS, DeleteFramebuffers)
DO(GENFRAMEBUFFERS, GenFramebuffers)
DO(CHECKFRAMEBUFFERSTATUS, CheckFramebufferStatus)
DO(FRAMEBUFFERTEXTURE1D, FramebufferTexture1D)
DO(FRAMEBUFFERTEXTURE2D, FramebufferTexture2D)
DO(FRAMEBUFFERTEXTURE3D, FramebufferTexture3D)
DO(FRAMEBUFFERRENDERBUFFER, FramebufferRenderbuffer)
DO(GETFRAMEBUFFERATTACHMENTPARAMETERIV, GetFramebufferAttachmentParameteriv)
DO(GENERATEMIPMAP, GenerateMipmap)
DO(BLITFRAMEBUFFER, BlitFramebuffer)
DO(RENDERBUFFERSTORAGEMULTISAMPLE, RenderbufferStorageMultisample)
DO(FRAMEBUFFERTEXTURELAYER, FramebufferTextureLayer)
DO(FLUSHMAPPEDBUFFERRANGE, FlushMappedBufferRange)
DO(BINDVERTEXARRAY, BindVertexArray)
DO(DELETEVERTEXARRAYS, DeleteVertexArrays)
DO(GENVERTEXARRAYS, GenVertexArrays)
DO(ISVERTEXARRAY, IsVertexArray)
// GL_VERSION_3_1 extensions:
DO(DRAWARRAYSINSTANCED, DrawArraysInstanced)
DO(DRAWELEMENTSINSTANCED, DrawElementsInstanced)
DO(TEXBUFFER, TexBuffer)
DO(PRIMITIVERESTARTINDEX, PrimitiveRestartIndex)
DO(COPYBUFFERSUBDATA, CopyBufferSubData)
DO(GETUNIFORMINDICES, GetUniformIndices)
DO(GETACTIVEUNIFORMSIV, GetActiveUniformsiv)
DO(GETACTIVEUNIFORMNAME, GetActiveUniformName)
DO(GETUNIFORMBLOCKINDEX, GetUniformBlockIndex)
DO(GETACTIVEUNIFORMBLOCKIV, GetActiveUniformBlockiv)
DO(GETACTIVEUNIFORMBLOCKNAME, GetActiveUniformBlockName)
DO(UNIFORMBLOCKBINDING, UniformBlockBinding)
// GL_VERSION_3_2 extensions:
DO(DRAWELEMENTSBASEVERTEX, DrawElementsBaseVertex)
DO(DRAWRANGEELEMENTSBASEVERTEX, DrawRangeElementsBaseVertex)
DO(DRAWELEMENTSINSTANCEDBASEVERTEX, DrawElementsInstancedBaseVertex)
DO(MULTIDRAWELEMENTSBASEVERTEX, MultiDrawElementsBaseVertex)
DO(PROVOKINGVERTEX, ProvokingVertex)
DO(FENCESYNC, FenceSync)
DO(ISSYNC, IsSync)
DO(DELETESYNC, DeleteSync)
DO(CLIENTWAITSYNC, ClientWaitSync)
DO(WAITSYNC, WaitSync)
DO(GETINTEGER64V, GetInteger64v)
DO(GETSYNCIV, GetSynciv)
DO(GETINTEGER64I_V, GetInteger64i_v)
DO(GETBUFFERPARAMETERI64V, GetBufferParameteri64v)
DO(FRAMEBUFFERTEXTURE, FramebufferTexture)
DO(TEXIMAGE2DMULTISAMPLE, TexImage2DMultisample)
DO(TEXIMAGE3DMULTISAMPLE, TexImage3DMultisample)
DO(GETMULTISAMPLEFV, GetMultisamplefv)
DO(SAMPLEMASKI, SampleMaski)
#endif //GL_SHIMS_HPP