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MainWindow.xaml.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace RandomGameGenerator
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
string[] games = System.IO.File.ReadAllLines(AppDomain.CurrentDomain.BaseDirectory + "textFiles\\games.txt");
string[] types = System.IO.File.ReadAllLines(AppDomain.CurrentDomain.BaseDirectory + "textFiles\\types.txt");
public MainWindow()
{
InitializeComponent();
}
private void Button_Click(object sender, RoutedEventArgs e)
{
Random rand = new Random();
string selectGame = games[rand.Next(0, games.Length)];
string selectType = types[rand.Next(0, types.Length)];
gameBox.Text = selectGame.ToString();
typeBox.Text = selectType.ToString();
}
}
}