-
Notifications
You must be signed in to change notification settings - Fork 0
/
keymap.c
274 lines (242 loc) · 8.89 KB
/
keymap.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h"
#include "action_layer.h"
#include "eeconfig.h"
#include "led.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#include "song_list.h"
#endif
//extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _COLEMAK 1
#define _GAM3R 2
#define _SPCFN 3
#define _LOWER 4
#define _RAISE 5
#define _GAMUP 8
#define _FUNC 10
#define _MOUS 12
#define _ADJUST 16
#define KC_SPFN LT(_SPCFN, KC_SPC) // press for space, hold for function layer (aka spacefn)
#define KC_BKFN LT(_SPCFN, KC_BSPC)
// use tap dancing to set caps lock
#define TD_ESC 0
#define HYPER RCTL(RALT(RSFT(KC_RGUI)))
#define KC_TABM LT(_MOUS, KC_TAB)
#define APPTOG LGUI(KC_TAB)
#define APPWIN LGUI(KC_GRV)
#define ENDLIN LGUI(KC_RGHT)
#define SRTLIN LGUI(KC_LEFT)
#define SPCRGT LCTL(KC_RGHT)
#define SPCLFT LCTL(KC_LEFT)
#define ENTSFT SFT_T(KC_ENT)
#define CTLESC RCTL_T(KC_ESC) //CTL_T(KC_ESC)
#define VOLUP S(LALT(KC_VOLU))
#define VOLDN S(LALT(KC_VOLD))
#define POWER S(LCTL(KC_POWER))
enum planck_keycodes {
QWERTY = 0,
GAM3R,
GAMEUP,
LOWER,
RAISE,
FUNC,
BELOW,
ABOVE,
TABM
};
enum keyboard_marcos {
MACRO_QWERTY = 0,
MACRO_GAM3R,
MACRO_GAMEUP,
MACRO_LOWER,
MACRO_RAISE,
MACRO_FUNC,
MACRO_BELOW,
MACRO_ABOVE,
MACRO_TABM
};
#define M_QWERTY M(MACRO_QWERTY)
#define M_GAMR M(MACRO_GAM3R)
#define M_GAMEUP M(MACRO_GAMEUP)
#define M_LOWER M(MACRO_LOWER)
#define M_RAISE M(MACRO_RAISE)
#define M_FUNC M(MACRO_FUNC)
#define M_BELOW M(MACRO_BELOW)
#define M_ABOVE M(MACRO_ABOVE)
#define M_TABM M(MACRO_TABM)
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = {
{KC_TABM, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, ENTSFT },
{M_FUNC, KC_LCTL, KC_LALT, KC_LGUI, M_LOWER, KC_BKFN, KC_SPFN, M_RAISE, KC_RGUI, KC_RALT, KC_RCTL, HYPER}
},
[_GAM3R] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, ENTSFT },
{M_GAMEUP, KC_LCTL, KC_LALT, KC_LGUI, M_LOWER, KC_SPC, KC_SPC, M_RAISE, KC_RGUI, KC_RALT, KC_RCTL, FUNC}
},
[_GAMUP] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, _______, _______, _______, _______},
{_______, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______, _______, _______, _______, _______},
{_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, _______, _______, _______},
{_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______},
},
[_LOWER] = {
{APPTOG, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_MINS, KC_EQL, KC_BSPC},
{APPWIN, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______},
{_______, _______, KC_LCBR, KC_LBRC, KC_LPRN, KC_PIPE, KC_BSLS, KC_LPRN, KC_LBRC, KC_LCBR, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[_RAISE] = {
{LGUI(LSFT(KC_4)), _______, _______, _______, LGUI(KC_R), KC_LBRC, KC_RBRC, KC_7, KC_8, KC_9, KC_PLUS, _______},
{_______, LGUI(KC_A), LGUI(KC_S), LGUI(KC_D), _______, KC_LCBR, KC_RCBR, KC_4, KC_5, KC_6, KC_MINS, _______},
{_______, _______, _______, LGUI(KC_C), LGUI(KC_V), KC_LPRN, KC_RPRN, KC_1, KC_2, KC_3, KC_ASTR, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
[_ADJUST] = {
{RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, M_QWERTY,M_GAMR, _______, _______, _______},
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }
},
[_FUNC] = {
{RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, XXXXXXX, KC_7, KC_8, KC_9, KC_PLUS, VOLUP },
{XXXXXXX, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, KC_4, KC_5, KC_6, KC_MINS, VOLDN },
{KC_CAPS, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_0, KC_1, KC_2, KC_3, KC_ASTR, KC_MUTE},
{_______, KC_LSFT, _______, POWER , KC_MPRV, KC_MPLY, KC_MPLY, KC_MNXT, HYPER , _______, KC_RSFT, _______}
},
[_SPCFN] = {
{KC_TILD, _______, KC_HOME, KC_PGUP, KC_END , KC_LBRC, KC_RBRC, SRTLIN , KC_UP , ENDLIN , KC_PGUP, KC_DEL },
{KC_GRV, _______, SPCLFT , KC_PGDN, SPCRGT , KC_LCBR, KC_RCBR, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______ },
{_______, _______, _______, _______, _______, KC_LPRN, KC_RPRN, _______, _______, _______, _______, _______ },
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_STEP }
},
/* Mouse layer */
[_MOUS] = {
{_______, KC_ACL2, KC_ACL1, KC_ACL0, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_U, XXXXXXX, XXXXXXX, XXXXXXX },
{_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_R, XXXXXXX, XXXXXXX },
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_BTN1, _______, _______, KC_BTN2, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX }
}
};
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
/*
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt){
switch(id){
case 1:
if(record->event.pressed){
breathing_enable();
}
}
return MACRO_NONE;
}
*/
//bool process_record_user(uint16_t keycode, keyrecord_t *record) {
//}
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_MODS_ONESHOT(MOD_RSFT),
};
#ifdef AUDIO_ENABLE
float qwerty_sound[][2] = SONG(QWERTY_SOUND);
float game_sound[][2] = SONG(ZELDA_TREASURE);
#endif
const macro_t *action_get_macro(keyrecord_t *record, uint8_t keycode, uint8_t opt){
switch (keycode) {
case MACRO_QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(qwerty_sound);
#endif
#ifdef BACKLIGHT_BREATHING
breathing_disable();
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
break;
case MACRO_GAM3R:
if(record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(game_sound);
#endif
#ifdef BACKLIGHT_BREATHING
breathing_speed_set(3);
breathing_enable();
#endif
persistant_default_layer_set(1UL<<_GAM3R);
}
break;
case MACRO_GAMEUP:
if(record->event.pressed){
layer_on(_GAMUP);
} else {
layer_off(_GAMUP);
}
break;
case MACRO_LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
break;
case MACRO_RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
break;
case MACRO_FUNC:
if (record->event.pressed) {
layer_on(_FUNC);
} else {
layer_off(_FUNC);
}
break;
case MACRO_BELOW:
if (record->event.pressed) {
register_code(KC_LGUI);
register_code(KC_RGHT);
unregister_code(KC_RGHT);
unregister_code(KC_LGUI);
register_code(KC_ENT);
unregister_code(KC_ENT);
}
break;
case MACRO_ABOVE:
if (record->event.pressed) {
register_code(KC_LGUI);
register_code(KC_LEFT);
unregister_code(KC_LEFT);
unregister_code(KC_LGUI);
register_code(KC_ENT);
unregister_code(KC_ENT);
register_code(KC_UP);
unregister_code(KC_UP);
}
break;
}
return MACRO_NONE;
}
void matrix_init_user(void) {
// set_unicode_input_mode(UC_OSX);
}