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TDT4102 - Procedural and Object-Oriented Programming

This repository contains assignments from the course TDT4102 at NTNU, Trondheim.

Assignments

A calm and simple start to this course. We're back to the basics of code analysis and all the points were about translating between C++ and Python syntax, which we have become acustomed to from TDT4110. So far, the C++ syntax is very similar to TypeScript so its quite fimiliar. There were no modules to choose from...

Getting used to retrieving input from user.

Working with header files and external module files.

Practiced with the use of module functions to create the game Mastermind.

Created the game Blackjack with the use of classes.

Gaining experience with cource databases and file manipulation.

Drawing some random emojis.

Matrix operations.

Creating a GUI and logistics system that allowes for people to organize co-driving when going to meetings at NTNU's campuses in Trondheim, Gjøvik and Ålesund.

Created my own version of MineSweeper with the use of the handed out AnimationWindow class and Fast Light Toolkit (FLTK).

Got to navigate around with linked lists.

Coming soon.