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Custom environment object loaded via add_object may lead to segfault #533

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wxmerkt opened this issue Mar 15, 2019 · 0 comments
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wxmerkt commented Mar 15, 2019

  1. load object via add_object (mesh)
  2. update the problem -> segfault if custom links are defined and a scene is loaded separately
@wxmerkt wxmerkt added the bug label Mar 15, 2019
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