From 9261e84741a41882d71cddd69cf8b5f14533bfa8 Mon Sep 17 00:00:00 2001 From: Manish Goregaokar Date: Thu, 21 Nov 2019 11:14:11 -0800 Subject: [PATCH] Update to use list of frame updates --- index.bs | 11 ++++------- 1 file changed, 4 insertions(+), 7 deletions(-) diff --git a/index.bs b/index.bs index 9c63db9..473fe9c 100644 --- a/index.bs +++ b/index.bs @@ -33,13 +33,13 @@ spec:webxr-1; type: dfn; text: sensitive information type: dfn; text: primary action type: dfn; text: xr animation frame - type: dfn; text: apply frame updates; for: XRFrame - type: dfn; text: time; for: XRFrame + type: dfn; text: primary squeeze action
 spec: WebXR Device API - Level 1; urlPrefix: https://www.w3.org/TR/webxr/#
-    type: dfn; text: primary squeeze action; url: primary-squeeze-action
+    type: dfn; text: list of frame updates; for: XRSession; url: xrsession-list-of-frame-updates
+    type: dfn; text: time; for: XRFrame; url: xrframe-time
 spec: Gamepad; urlPrefix: https://w3c.github.io/gamepad/#
     type: interface; text: Gamepad; url: dom-gamepad
     type: interface; text: GamepadButton; url: dom-gamepadbutton
@@ -170,10 +170,7 @@ XRSession {#xrsession-interface}
 
 {{XRInputSource}}s are reported in the {{XRSession/inputSources}} array as they are connected and disconnected. When the presence of a {{XRInputSource/gamepad}} changes for any entry in the {{XRSession/inputSources}} array, the user agent MUST invoke the WebXR Device API's algorithm for [=change input source|responding to input source attribute changes=].
 
-XRFrame {#xrframe-interface}
-------------
-
-The [=XRFrame/apply frame updates=] steps are modified to include [=apply gamepad frame updates=].
+The [=XRSession/list of frame updates=] is updated to include [=apply gamepad frame updates=].
 
 To apply gamepad frame updates for an {{XRFrame}} |frame|, the user agent MUST run the following steps: