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MDLConverterv2.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Hybrid|x64">
<Configuration>Hybrid</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>MDLConverterv2</ProjectName>
<ProjectGuid>{6671F0BA-6FB8-4f35-8392-0676D05113A8}</ProjectGuid>
<ConfigurationType>DynamicLibrary</ConfigurationType>
<MaxSDK>C:\Program Files\Autodesk\3ds Max 2018 SDK\maxsdk</MaxSDK>
<WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Hybrid|x64'">
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(MaxSDK)\ProjectSettings\PropertySheets\3dsmax.general.project.settings.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(MaxSDK)\ProjectSettings\PropertySheets\3dsmax.cpp.props" />
</ImportGroup>
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Platform)'=='x64'">X:\Program Files\Autodesk\3ds Max 2021\Plugins</OutDir>
<IntDir>$(ProjectDir)\obj\$(MaxPlatform)\$(MaxConfiguration)\</IntDir>
<TargetName>MDLConverterv2</TargetName>
<TargetExt>.dli</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>C:\Users\igor8\source\repos\json-develop\include;C:\Users\igor8\source\repos\MDLConverterv2\pugixml-1.9\src;$(IncludePath)</IncludePath>
<LibraryPath>C:\Users\igor8\source\repos\MDLConverterv2\pugixml-1.9\scripts\vs2017\x64_Debug;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>C:\Users\igor8\source\repos\MDLConverterv2\pugixml-1.9\src;$(IncludePath)</IncludePath>
<LibraryPath>C:\Users\igor8\source\repos\MDLConverterv2\pugixml-1.9\scripts\vs2015\x64_Release;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PreprocessorDefinitions>_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\3ds Max 2021 SDK\maxsdk\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<WarningLevel>Level4</WarningLevel>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Async</ExceptionHandling>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Async</ExceptionHandling>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\3ds Max 2021 SDK\maxsdk\lib\x64\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>core.lib;geom.lib;gfx.lib;mesh.lib;maxutil.lib;maxscrpt.lib;paramblk2.lib;pugixml.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>MDLConverterv2.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="MDLConverterv2.cpp" />
<ClCompile Include="DllEntry.cpp" />
<ClCompile Include="MDLImport.cpp" />
<ClCompile Include="P3DMaterial.cpp" />
<ClCompile Include="PBRMaterial.cpp" />
<ClCompile Include="ReadStream.cpp" />
<ClCompile Include="RIFF.cpp" />
<ClCompile Include="WriteStream.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="MDLConverterv2.def" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="3dsmaxsdk_preinclude.h" />
<ClInclude Include="MDLConverterv2.h" />
<ClInclude Include="MDLImport.h" />
<ClInclude Include="P3DMaterial.h" />
<ClInclude Include="PBRMaterial.h" />
<ClInclude Include="ReadStream.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="RIFF.h" />
<ClInclude Include="Structures.h" />
<ClInclude Include="WriteStream.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="MDLConverterv2.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>