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World.hh
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World.hh
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/*
* Copyright (C) 2019 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef IGNITION_PHYSICS_DETAIL_WORLD_HH_
#define IGNITION_PHYSICS_DETAIL_WORLD_HH_
#include <string>
#include <ignition/physics/World.hh>
namespace ignition
{
namespace physics
{
/////////////////////////////////////////////////
template <typename PolicyT, typename FeaturesT>
void CollisionDetector::World<PolicyT, FeaturesT>::SetCollisionDetector(
const std::string &_collisionDetector)
{
this->template Interface<CollisionDetector>()
->SetWorldCollisionDetector(this->identity, _collisionDetector);
}
/////////////////////////////////////////////////
template <typename PolicyT, typename FeaturesT>
const std::string &CollisionDetector::World<PolicyT, FeaturesT>::
GetCollisionDetector() const
{
return this->template Interface<CollisionDetector>()
->GetWorldCollisionDetector(this->identity);
}
/////////////////////////////////////////////////
template <typename PolicyT, typename FeaturesT>
void Gravity::World<PolicyT, FeaturesT>::SetGravity(
const RelativeForceType &_gravity)
{
// Resolve to world coordinates
auto &impl = *this->template Interface<FrameSemantics>();
auto gravityInWorld =
detail::Resolve(impl, _gravity, FrameID::World(), FrameID::World());
this->template Interface<Gravity>()
->SetWorldGravity(this->identity, gravityInWorld);
}
/////////////////////////////////////////////////
template <typename PolicyT, typename FeaturesT>
void Gravity::World<PolicyT, FeaturesT>::SetGravity(
const LinearVectorType &_gravity,
const FrameID &_inCoordinatesOf)
{
// Call SetWorldGravity directly if using world coordinates
if (_inCoordinatesOf == FrameID::World())
{
this->template Interface<Gravity>()
->SetWorldGravity(this->identity, _gravity);
}
// Otherwise make a RelativeForce object and call the other API
else
{
RelativeForceType gravityInRef(_inCoordinatesOf, _gravity);
this->SetGravity(gravityInRef);
}
}
/////////////////////////////////////////////////
template <typename PolicyT, typename FeaturesT>
auto Gravity::World<PolicyT, FeaturesT>::GetGravity(
const FrameID &_inCoordinatesOf) const
-> LinearVectorType
{
// Return quickly if using world coordinates
auto gravityInWorld = this->template Interface<Gravity>()
->GetWorldGravity(this->identity);
if (_inCoordinatesOf == FrameID::World())
{
return gravityInWorld;
}
// Otherwise resolve to proper frame
auto &impl = *this->template Interface<FrameSemantics>();
RelativeForceType gravityInRef(FrameID::World(), gravityInWorld);
return detail::Resolve(impl, gravityInRef, FrameID::World(),
_inCoordinatesOf);
}
/////////////////////////////////////////////////
template <typename PolicyT, typename FeaturesT>
void Solver::World<PolicyT, FeaturesT>::SetSolver(
const std::string &_solver)
{
this->template Interface<Solver>()
->SetWorldSolver(this->identity, _solver);
}
/////////////////////////////////////////////////
template <typename PolicyT, typename FeaturesT>
const std::string &Solver::World<PolicyT, FeaturesT>::
GetSolver() const
{
return this->template Interface<Solver>()
->GetWorldSolver(this->identity);
}
} // namespace physics
} // namespace ignition
#endif