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KinematicsFeatures.cc
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/*
* Copyright (C) 2018 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <dart/dynamics/Frame.hpp>
#include <ignition/common/Console.hh>
#include "KinematicsFeatures.hh"
namespace ignition {
namespace physics {
namespace dartsim {
/////////////////////////////////////////////////
FrameData3d KinematicsFeatures::FrameDataRelativeToWorld(
const FrameID &_id) const
{
FrameData3d data;
// The feature system should never send us the world ID.
if (_id.IsWorld())
{
ignerr << "Given a FrameID belonging to the world. This should not be "
<< "possible! Please report this bug!\n";
assert(false);
return data;
}
const dart::dynamics::Frame *frame = SelectFrame(_id);
data.pose = frame->getWorldTransform();
data.linearVelocity = frame->getLinearVelocity();
data.angularVelocity = frame->getAngularVelocity();
data.linearAcceleration = frame->getLinearAcceleration();
data.angularAcceleration = frame->getAngularAcceleration();
return data;
}
/////////////////////////////////////////////////
const dart::dynamics::Frame *KinematicsFeatures::SelectFrame(
const FrameID &_id) const
{
const auto model_it = this->models.idToObject.find(_id.ID());
if (model_it != this->models.idToObject.end())
{
// This is a model FreeGroup frame, so we'll use the first root link as the
// frame
return model_it->second->model->getRootBodyNode();
}
return this->frames.at(_id.ID());
}
}
}
}