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EntityComponentManager.cc
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EntityComponentManager.cc
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/*
* Copyright (C) 2018 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "ignition/gazebo/EntityComponentManager.hh"
#include <map>
#include <memory>
#include <set>
#include <sstream>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>
#include <ignition/common/Profiler.hh>
#include <ignition/math/graph/GraphAlgorithms.hh>
#include "ignition/gazebo/components/CanonicalLink.hh"
#include "ignition/gazebo/components/ChildLinkName.hh"
#include "ignition/gazebo/components/Component.hh"
#include "ignition/gazebo/components/Factory.hh"
#include "ignition/gazebo/components/Joint.hh"
#include "ignition/gazebo/components/Link.hh"
#include "ignition/gazebo/components/Name.hh"
#include "ignition/gazebo/components/ParentEntity.hh"
#include "ignition/gazebo/components/ParentLinkName.hh"
#include "ignition/gazebo/components/Recreate.hh"
#include "ignition/gazebo/components/World.hh"
using namespace ignition;
using namespace gazebo;
class ignition::gazebo::EntityComponentManagerPrivate
{
/// \brief Implementation of the CreateEntity function, which takes a specific
/// entity as input.
/// \param[in] _entity Entity to be created.
/// \return Created entity, which should match the input.
public: Entity CreateEntityImplementation(Entity _entity);
/// \brief Recursively insert an entity and all its descendants into a given
/// set.
/// \param[in] _entity Entity to be inserted.
/// \param[in, out] _set Set to be filled.
public: void InsertEntityRecursive(Entity _entity,
std::unordered_set<Entity> &_set);
/// \brief Recursively erase an entity and all its descendants from a given
/// set.
/// \param[in] _entity Entity to be erased.
/// \param[in, out] _set Set to erase from.
public: void EraseEntityRecursive(Entity _entity,
std::unordered_set<Entity> &_set);
/// \brief Allots the work for multiple threads prior to running
/// `AddEntityToMessage`.
public: void CalculateStateThreadLoad();
/// \brief Create a message for the removed components
/// \param[in] _entity Entity with the removed components
/// \param[in, out] _msg Entity message
/// \param[in] _types _types Type IDs of components to be serialized. Leave
/// empty to get all removed components.
public: void SetRemovedComponentsMsgs(Entity &_entity,
msgs::SerializedEntity *_msg,
const std::unordered_set<ComponentTypeId> &_types = {});
/// \brief Create a message for the removed components
/// \param[in] _entity Entity with the removed components
/// \param[in, out] _msg State message
/// \param[in] _types _types Type IDs of components to be serialized. Leave
/// empty to get all removed components.
public: void SetRemovedComponentsMsgs(Entity &_entity,
msgs::SerializedStateMap &_msg,
const std::unordered_set<ComponentTypeId> &_types = {});
/// \brief Add newly modified (created/modified/removed) components to
/// modifiedComponents list. The entity is added to the list when it is not
/// a newly created entity or is not an entity to be removed
/// \param[in] _entity Entity that has component newly modified
public: void AddModifiedComponent(const Entity &_entity);
/// \brief Check whether a component is marked as a component that is
/// currently removed or not.
/// \param[in] _entity The entity
/// \param[in] _typeId The type ID for the component that belongs to _entity
/// \return True if _entity has a component of type _typeId that is currently
/// removed. False otherwise
public: bool ComponentMarkedAsRemoved(const Entity _entity,
const ComponentTypeId _typeId) const;
/// \brief Set a cloned joint's parent or child link name.
/// \param[in] _joint The cloned joint.
/// \param[in] _originalLink The original joint's parent or child link.
/// \param[in] _ecm Entity component manager.
/// \tparam The component type, which must be either
/// components::ParentLinkName or components::ChildLinkName
/// \return True if _joint's parent or child link name was set.
/// False otherwise
/// \note This method should only be called in EntityComponentManager::Clone.
/// This is a temporary workaround until we find a way to clone entites and
/// components that don't require special treatment for particular component
/// types.
public: template<typename ComponentTypeT>
bool ClonedJointLinkName(Entity _joint, Entity _originalLink,
EntityComponentManager *_ecm);
/// \brief All component types that have ever been created.
public: std::unordered_set<ComponentTypeId> createdCompTypes;
/// \brief A graph holding all entities, arranged according to their
/// parenting.
public: EntityGraph entities;
/// \brief Components that have been changed through a periodic change.
/// The key is the type of component which has changed, and the value is the
/// entities that had this type of component changed.
public: std::unordered_map<ComponentTypeId, std::unordered_set<Entity>>
periodicChangedComponents;
/// \brief Components that have been changed through a one-time change.
/// The key is the type of component which has changed, and the value is the
/// entities that had this type of component changed.
public: std::unordered_map<ComponentTypeId, std::unordered_set<Entity>>
oneTimeChangedComponents;
/// \brief Entities that have just been created
public: std::unordered_set<Entity> newlyCreatedEntities;
/// \brief Entities that need to be removed.
public: std::unordered_set<Entity> toRemoveEntities;
/// \brief Entities that have components newly modified
/// (created/modified/removed) but are not entities that have been
/// newly created or removed (ie. newlyCreatedEntities or toRemoveEntities).
/// This is used for the ChangedState functions
public: std::unordered_set<Entity> modifiedComponents;
/// \brief Flag that indicates if all entities should be removed.
public: bool removeAllEntities{false};
/// \brief A mutex to protect newly created entities.
public: std::mutex entityCreatedMutex;
/// \brief A mutex to protect entity remove.
public: std::mutex entityRemoveMutex;
/// \brief A mutex to protect from concurrent writes to views
public: mutable std::mutex viewsMutex;
/// \brief A mutex to protect removed components
public: mutable std::mutex removedComponentsMutex;
/// \brief The set of all views.
/// The value is a pair of the view itself and a mutex that can be used for
/// locking the view to ensure thread safety when adding entities to the view.
public: mutable std::unordered_map<detail::ComponentTypeKey,
std::pair<std::unique_ptr<detail::BaseView>,
std::unique_ptr<std::mutex>>, detail::ComponentTypeHasher> views;
/// \brief A flag that indicates whether views should be locked while adding
/// new entities to them or not.
public: bool lockAddEntitiesToViews{false};
/// \brief Cache of previously queried descendants. The key is the parent
/// entity for which descendants were queried, and the value are all its
/// descendants.
public: mutable std::unordered_map<Entity, std::unordered_set<Entity>>
descendantCache;
/// \brief Keep track of entities already used to ensure uniqueness.
public: uint64_t entityCount{0};
/// \brief Unordered map of removed components. The key is the entity to
/// which belongs the component, and the value is a set of the component types
/// being removed.
public: std::unordered_map<Entity, std::unordered_set<ComponentTypeId>>
removedComponents;
/// \brief All components that have been removed. The difference between
/// removedComponents and componentsMarkedAsRemoved is that removedComponents
/// keeps track of components that were removed in the current simulation
/// step, while componentsMarkedAsRemoved keeps track of components that are
/// currently removed based on all simulation steps.
public: std::unordered_map<Entity, std::unordered_set<ComponentTypeId>>
componentsMarkedAsRemoved;
/// \brief A map of an entity to its components
public: std::unordered_map<Entity,
std::vector<std::unique_ptr<components::BaseComponent>>>
componentStorage;
/// \brief A map that keeps track of where each type of component is
/// located in the componentStorage vector. Since the componentStorage vector
/// is of type BaseComponent, we need to keep track of which component type
/// corresponds to a given index in the vector so that we can cast the
/// BaseComponent to this type if needed.
///
/// The key of this map is the Entity, and the value is a map of the
/// component type to the corresponding index in the
/// componentStorage vector (a component of a particular type is
/// only a key for the value map if a component of this type exists in
/// the componentStorage vector)
///
/// NOTE: Any modification of this data structure must be followed
/// by setting `componentTypeIndexDirty` to true.
public: std::unordered_map<Entity,
std::unordered_map<ComponentTypeId, std::size_t>>
componentTypeIndex;
/// \brief A vector of iterators to evenly distributed spots in the
/// `componentTypeIndex` map. Threads in the `State` function use this
/// vector for easy access of their pre-allocated work. This vector
/// is recalculated if `componentTypeIndex` is changed (when
/// `componentTypeIndexDirty` == true).
public: std::vector<std::unordered_map<Entity,
std::unordered_map<ComponentTypeId, std::size_t>>::iterator>
componentTypeIndexIterators;
/// \brief True if the componentTypeIndex map was changed. Primarily used
/// by the multithreading functionality in `State()` to allocate work to
/// each thread.
public: bool componentTypeIndexDirty{true};
/// \brief During cloning, we populate two maps:
/// - map of cloned model entities to the non-cloned model's canonical link
/// - map of non-cloned canonical links to the cloned canonical link
/// After cloning is done, these maps can be used to update the cloned model's
/// canonical link to be the cloned canonical link instead of the original
/// model's canonical link. We populate maps during cloning and then update
/// canonical links after cloning since cloning is done top-down, and
/// canonical links are children of models (when a model is cloned, its
/// canonical link has not been cloned yet, so we have no way of knowing what
/// to set the cloned model's canonical link to until the canonical link has
/// been cloned).
/// \TODO(anyone) We shouldn't be giving canonical links special treatment.
/// This may happen to any component that holds an Entity, so we should figure
/// out a way to generalize this for any such component.
public: std::unordered_map<Entity, Entity> oldModelCanonicalLink;
/// \brief See above
public: std::unordered_map<Entity, Entity> oldToClonedCanonicalLink;
/// \brief During cloning, we populate two maps:
/// - map of link entities to their cloned link
/// - map of cloned joint entities to the original joint entity's parent and
/// child links
/// After cloning is done, these maps can be used to update the cloned joint
/// entity's parent and child links to the cloned parent and child links.
/// \TODO(anyone) We shouldn't be giving joints special treatment.
/// We should figure out a way to update a joint's parent/child links without
/// having to explicitly search/track for the cloned links.
public: std::unordered_map<Entity, Entity> originalToClonedLink;
/// \brief See above
/// The key is the cloned joint entity, and the value is a pair where the
/// first element is the original joint's parent link, and the second element
/// is the original joint's child link
public: std::unordered_map<Entity, std::pair<Entity, Entity>>
clonedToOriginalJointLinks;
/// \brief Set of entities that are prevented from removal.
public: std::unordered_set<Entity> pinnedEntities;
};
//////////////////////////////////////////////////
EntityComponentManager::EntityComponentManager()
: dataPtr(new EntityComponentManagerPrivate)
{
}
//////////////////////////////////////////////////
EntityComponentManager::~EntityComponentManager() = default;
//////////////////////////////////////////////////
size_t EntityComponentManager::EntityCount() const
{
return this->dataPtr->entities.Vertices().size();
}
/////////////////////////////////////////////////
Entity EntityComponentManager::CreateEntity()
{
Entity entity = ++this->dataPtr->entityCount;
if (entity == std::numeric_limits<uint64_t>::max())
{
ignwarn << "Reached maximum number of entities [" << entity << "]"
<< std::endl;
return entity;
}
return this->dataPtr->CreateEntityImplementation(entity);
}
/////////////////////////////////////////////////
Entity EntityComponentManagerPrivate::CreateEntityImplementation(Entity _entity)
{
IGN_PROFILE("EntityComponentManager::CreateEntityImplementation");
this->entities.AddVertex(std::to_string(_entity), _entity, _entity);
// Add entity to the list of newly created entities
{
std::lock_guard<std::mutex> lock(this->entityCreatedMutex);
this->newlyCreatedEntities.insert(_entity);
}
// Reset descendants cache
this->descendantCache.clear();
const auto result = this->componentStorage.insert({_entity,
std::vector<std::unique_ptr<components::BaseComponent>>()});
if (!result.second)
{
ignwarn << "Attempted to add entity [" << _entity
<< "] to component storage, but this entity is already in component "
<< "storage.\n";
}
const auto result2 = this->componentTypeIndex.insert({_entity,
std::unordered_map<ComponentTypeId, std::size_t>()});
if (!result2.second)
{
ignwarn << "Attempted to add entity [" << _entity
<< "] to component type index, but this entity is already in component "
<< "type index.\n";
}
return _entity;
}
/////////////////////////////////////////////////
Entity EntityComponentManager::Clone(Entity _entity, Entity _parent,
const std::string &_name, bool _allowRename)
{
// Clear maps so they're populated for the entity being cloned
this->dataPtr->oldToClonedCanonicalLink.clear();
this->dataPtr->oldModelCanonicalLink.clear();
this->dataPtr->originalToClonedLink.clear();
this->dataPtr->clonedToOriginalJointLinks.clear();
auto clonedEntity = this->CloneImpl(_entity, _parent, _name, _allowRename);
if (kNullEntity != clonedEntity)
{
// make sure that cloned models have their canonical link updated to the
// cloned canonical link
for (const auto &[clonedModel, oldCanonicalLink] :
this->dataPtr->oldModelCanonicalLink)
{
auto iter = this->dataPtr->oldToClonedCanonicalLink.find(
oldCanonicalLink);
if (iter == this->dataPtr->oldToClonedCanonicalLink.end())
{
ignerr << "Error: attempted to clone model(s) with canonical link(s), "
<< "but entity [" << oldCanonicalLink << "] was not cloned as a "
<< "canonical link." << std::endl;
continue;
}
const auto clonedCanonicalLink = iter->second;
this->SetComponentData<components::ModelCanonicalLink>(clonedModel,
clonedCanonicalLink);
}
// make sure that cloned joints have their parent/child links
// updated to the cloned parent/child links
for (const auto &[clonedJoint, originalJointLinks] :
this->dataPtr->clonedToOriginalJointLinks)
{
auto originalParentLink = originalJointLinks.first;
if (!this->dataPtr->ClonedJointLinkName<components::ParentLinkName>(
clonedJoint, originalParentLink, this))
{
ignerr << "Error updating the cloned parent link name for cloned "
<< "joint [" << clonedJoint << "]\n";
continue;
}
auto originalChildLink = originalJointLinks.second;
if (!this->dataPtr->ClonedJointLinkName<components::ChildLinkName>(
clonedJoint, originalChildLink, this))
{
ignerr << "Error updating the cloned child link name for cloned "
<< "joint [" << clonedJoint << "]\n";
continue;
}
}
}
return clonedEntity;
}
/////////////////////////////////////////////////
Entity EntityComponentManager::CloneImpl(Entity _entity, Entity _parent,
const std::string &_name, bool _allowRename)
{
auto uniqueNameGenerated = false;
// Before cloning, we should make sure that:
// 1. The entity to be cloned exists
// 2. We can generate a unique name for the cloned entity
if (!this->HasEntity(_entity))
{
ignerr << "Requested to clone entity [" << _entity
<< "], but this entity does not exist." << std::endl;
return kNullEntity;
}
else if (!_name.empty() && !_allowRename)
{
// Get the entity's original parent. This is used to make sure we get
// the correct entity. For example, two different models may have a
// child with the name "link".
auto origParentComp =
this->Component<components::ParentEntity>(_entity);
// If there is an entity with the same name and user indicated renaming is
// not allowed then return null entity.
// If the entity or one of its ancestor has a Recreate component then carry
// on since the ECM is supposed to create a new entity with the same name.
Entity ent = this->EntityByComponents(components::Name(_name),
components::ParentEntity(origParentComp->Data()));
bool hasRecreateComp = false;
Entity recreateEnt = ent;
while (recreateEnt != kNullEntity && !hasRecreateComp)
{
hasRecreateComp = this->Component<components::Recreate>(recreateEnt) !=
nullptr;
auto parentComp = this->Component<components::ParentEntity>(recreateEnt);
recreateEnt = parentComp ? parentComp->Data() : kNullEntity;
}
if (kNullEntity != ent && !hasRecreateComp)
{
ignerr << "Requested to clone entity [" << _entity
<< "] with a name of [" << _name << "], but another entity already "
<< "has this name." << std::endl;
return kNullEntity;
}
uniqueNameGenerated = true;
}
auto clonedEntity = this->CreateEntity();
if (_parent != kNullEntity)
{
this->SetParentEntity(clonedEntity, _parent);
this->CreateComponent(clonedEntity, components::ParentEntity(_parent));
}
// make sure that the cloned entity has a unique name
auto clonedName = _name;
if (!uniqueNameGenerated)
{
if (clonedName.empty())
{
auto originalNameComp = this->Component<components::Name>(_entity);
clonedName =
originalNameComp ? originalNameComp->Data() : "cloned_entity";
}
uint64_t suffix = 1;
while (kNullEntity != this->EntityByComponents(
components::Name(clonedName + "_" + std::to_string(suffix))))
suffix++;
clonedName += "_" + std::to_string(suffix);
}
this->CreateComponent(clonedEntity, components::Name(clonedName));
// copy all components from _entity to clonedEntity
for (const auto &type : this->ComponentTypes(_entity))
{
// skip the Name and ParentEntity components since those were already
// handled above
if ((type == components::Name::typeId) ||
(type == components::ParentEntity::typeId))
continue;
auto originalComp = this->ComponentImplementation(_entity, type);
auto clonedComp = originalComp->Clone();
this->CreateComponentImplementation(clonedEntity, type, clonedComp.get());
}
// keep track of canonical link information (for clones of models, the cloned
// model should not share the same canonical link as the original model)
if (auto modelCanonLinkComp =
this->Component<components::ModelCanonicalLink>(clonedEntity))
{
// we're cloning a model, so we map the cloned model to the original
// model's canonical link
this->dataPtr->oldModelCanonicalLink[clonedEntity] =
modelCanonLinkComp->Data();
}
else if (this->Component<components::CanonicalLink>(clonedEntity))
{
// we're cloning a canonical link, so we map the original canonical link
// to the cloned canonical link
this->dataPtr->oldToClonedCanonicalLink[_entity] = clonedEntity;
}
// keep track of all joints and links that have been cloned so that cloned
// joints can be updated to their cloned parent/child links
if (this->Component<components::Joint>(clonedEntity))
{
// this is a joint, so we need to find the original joint's parent and child
// link entities
Entity originalParentLink = kNullEntity;
Entity originalChildLink = kNullEntity;
auto origParentComp =
this->Component<components::ParentEntity>(_entity);
const auto &parentName =
this->Component<components::ParentLinkName>(_entity);
if (parentName && origParentComp)
{
// Handle the case where the parent link name is the world.
if (common::lowercase(parentName->Data()) == "world")
{
originalParentLink = this->Component<components::ParentEntity>(
origParentComp->Data())->Data();
}
else
{
originalParentLink =
this->EntityByComponents<components::Name, components::ParentEntity>(
components::Name(parentName->Data()),
components::ParentEntity(origParentComp->Data()));
}
}
const auto &childName = this->Component<components::ChildLinkName>(_entity);
if (childName && origParentComp)
{
originalChildLink =
this->EntityByComponents<components::Name, components::ParentEntity>(
components::Name(childName->Data()),
components::ParentEntity(origParentComp->Data()));
}
if (!originalParentLink || !originalChildLink)
{
ignerr << "The cloned joint entity [" << clonedEntity << "] was unable "
<< "to find the original joint entity's parent and/or child link.\n";
this->RequestRemoveEntity(clonedEntity);
return kNullEntity;
}
this->dataPtr->clonedToOriginalJointLinks[clonedEntity] =
{originalParentLink, originalChildLink};
}
else if (this->Component<components::Link>(clonedEntity) ||
this->Component<components::CanonicalLink>(clonedEntity))
{
// save a mapping between the original link and the cloned link
this->dataPtr->originalToClonedLink[_entity] = clonedEntity;
}
for (const auto &childEntity :
this->EntitiesByComponents(components::ParentEntity(_entity)))
{
std::string name;
if (!_allowRename)
{
auto nameComp = this->Component<components::Name>(childEntity);
name = nameComp->Data();
}
auto clonedChild = this->CloneImpl(childEntity, clonedEntity, name,
_allowRename);
if (kNullEntity == clonedChild)
{
ignerr << "Cloning child entity [" << childEntity << "] failed.\n";
this->RequestRemoveEntity(clonedEntity);
return kNullEntity;
}
}
return clonedEntity;
}
/////////////////////////////////////////////////
void EntityComponentManager::ClearNewlyCreatedEntities()
{
std::lock_guard<std::mutex> lock(this->dataPtr->entityCreatedMutex);
this->dataPtr->newlyCreatedEntities.clear();
for (auto &view : this->dataPtr->views)
{
view.second.first->ResetNewEntityState();
}
}
/////////////////////////////////////////////////
bool EntityComponentManager::HasRemovedComponents() const
{
std::lock_guard<std::mutex> lock(this->dataPtr->removedComponentsMutex);
return !this->dataPtr->removedComponents.empty();
}
/////////////////////////////////////////////////
void EntityComponentManager::ClearRemovedComponents()
{
std::lock_guard<std::mutex> lock(this->dataPtr->removedComponentsMutex);
this->dataPtr->removedComponents.clear();
}
/////////////////////////////////////////////////
void EntityComponentManagerPrivate::InsertEntityRecursive(Entity _entity,
std::unordered_set<Entity> &_set)
{
for (const auto &vertex : this->entities.AdjacentsFrom(_entity))
{
this->InsertEntityRecursive(vertex.first, _set);
}
_set.insert(_entity);
}
/////////////////////////////////////////////////
void EntityComponentManagerPrivate::EraseEntityRecursive(Entity _entity,
std::unordered_set<Entity> &_set)
{
for (const auto &vertex : this->entities.AdjacentsFrom(_entity))
{
this->EraseEntityRecursive(vertex.first, _set);
}
_set.erase(_entity);
}
/////////////////////////////////////////////////
void EntityComponentManager::RequestRemoveEntity(Entity _entity,
bool _recursive)
{
// Store the to-be-removed entities in a temporary set so we can call
// UpdateViews on each of them
std::unordered_set<Entity> tmpToRemoveEntities;
if (!_recursive)
{
tmpToRemoveEntities.insert(_entity);
}
else
{
this->dataPtr->InsertEntityRecursive(_entity, tmpToRemoveEntities);
}
// Remove entities from tmpToRemoveEntities that are marked as
// unremovable.
for (auto iter = tmpToRemoveEntities.begin();
iter != tmpToRemoveEntities.end();)
{
if (std::find(this->dataPtr->pinnedEntities.begin(),
this->dataPtr->pinnedEntities.end(), *iter) !=
this->dataPtr->pinnedEntities.end())
{
iter = tmpToRemoveEntities.erase(iter);
}
else
{
++iter;
}
}
{
std::lock_guard<std::mutex> lock(this->dataPtr->entityRemoveMutex);
this->dataPtr->toRemoveEntities.insert(tmpToRemoveEntities.begin(),
tmpToRemoveEntities.end());
}
for (const auto &removedEntity : tmpToRemoveEntities)
{
for (auto &view : this->dataPtr->views)
{
view.second.first->MarkEntityToRemove(removedEntity);
}
}
}
/////////////////////////////////////////////////
void EntityComponentManager::RequestRemoveEntities()
{
if (this->dataPtr->pinnedEntities.empty())
{
{
std::lock_guard<std::mutex> lock(this->dataPtr->entityRemoveMutex);
this->dataPtr->removeAllEntities = true;
}
this->RebuildViews();
}
else
{
std::unordered_set<Entity> tmpToRemoveEntities;
// Store the to-be-removed entities in a temporary set so we can
// mark each of them to be removed from views that contain them.
for (const auto &vertex : this->dataPtr->entities.Vertices())
{
if (std::find(this->dataPtr->pinnedEntities.begin(),
this->dataPtr->pinnedEntities.end(), vertex.first) ==
this->dataPtr->pinnedEntities.end())
{
tmpToRemoveEntities.insert(vertex.first);
}
}
{
std::lock_guard<std::mutex> lock(this->dataPtr->entityRemoveMutex);
this->dataPtr->toRemoveEntities.insert(tmpToRemoveEntities.begin(),
tmpToRemoveEntities.end());
}
for (const auto &removedEntity : tmpToRemoveEntities)
{
for (auto &view : this->dataPtr->views)
{
view.second.first->MarkEntityToRemove(removedEntity);
}
}
}
}
/////////////////////////////////////////////////
void EntityComponentManager::ProcessRemoveEntityRequests()
{
IGN_PROFILE("EntityComponentManager::ProcessRemoveEntityRequests");
std::lock_guard<std::mutex> lock(this->dataPtr->entityRemoveMutex);
// Short-cut if erasing all entities
if (this->dataPtr->removeAllEntities)
{
IGN_PROFILE("RemoveAll");
this->dataPtr->removeAllEntities = false;
this->dataPtr->entities = EntityGraph();
this->dataPtr->toRemoveEntities.clear();
this->dataPtr->componentsMarkedAsRemoved.clear();
// reset the entity component storage
this->dataPtr->componentStorage.clear();
this->dataPtr->componentTypeIndex.clear();
this->dataPtr->componentTypeIndexDirty = true;
// All views are now invalid.
this->dataPtr->views.clear();
}
else
{
IGN_PROFILE("Remove");
// Otherwise iterate through the list of entities to remove.
for (const Entity entity : this->dataPtr->toRemoveEntities)
{
// Make sure the entity exists and is not removed.
if (!this->HasEntity(entity))
continue;
// Remove from graph
this->dataPtr->entities.RemoveVertex(entity);
this->dataPtr->componentsMarkedAsRemoved.erase(entity);
this->dataPtr->componentStorage.erase(entity);
this->dataPtr->componentTypeIndex.erase(entity);
this->dataPtr->componentTypeIndexDirty = true;
// Remove the entity from views.
for (auto &view : this->dataPtr->views)
{
view.second.first->RemoveEntity(entity);
}
}
// Clear the set of entities to remove.
this->dataPtr->toRemoveEntities.clear();
}
// Reset descendants cache
this->dataPtr->descendantCache.clear();
}
/////////////////////////////////////////////////
bool EntityComponentManager::RemoveComponent(
const Entity _entity, const ComponentTypeId &_typeId)
{
IGN_PROFILE("EntityComponentManager::RemoveComponent");
// Make sure the entity exists and has the component.
if (!this->EntityHasComponentType(_entity, _typeId))
return false;
auto oneTimeIter = this->dataPtr->oneTimeChangedComponents.find(_typeId);
if (oneTimeIter != this->dataPtr->oneTimeChangedComponents.end())
{
oneTimeIter->second.erase(_entity);
if (oneTimeIter->second.empty())
this->dataPtr->oneTimeChangedComponents.erase(oneTimeIter);
}
auto periodicIter = this->dataPtr->periodicChangedComponents.find(_typeId);
if (periodicIter != this->dataPtr->periodicChangedComponents.end())
{
periodicIter->second.erase(_entity);
if (periodicIter->second.empty())
this->dataPtr->periodicChangedComponents.erase(periodicIter);
}
auto compPtr = this->ComponentImplementation(_entity, _typeId);
if (compPtr)
{
this->dataPtr->componentsMarkedAsRemoved[_entity].insert(_typeId);
// update views to reflect the component removal
for (auto &viewPair : this->dataPtr->views)
viewPair.second.first->NotifyComponentRemoval(_entity, _typeId);
}
this->dataPtr->AddModifiedComponent(_entity);
// Add component to map of removed components
{
std::lock_guard<std::mutex> lock(this->dataPtr->removedComponentsMutex);
this->dataPtr->removedComponents[_entity].insert(_typeId);
}
return true;
}
/////////////////////////////////////////////////
bool EntityComponentManager::RemoveComponent(
const Entity _entity, const ComponentKey &_key)
{
return this->RemoveComponent(_entity, _key.first);
}
/////////////////////////////////////////////////
bool EntityComponentManager::EntityHasComponent(const Entity _entity,
const ComponentKey &_key) const
{
return this->EntityHasComponentType(_entity, _key.first);
}
/////////////////////////////////////////////////
bool EntityComponentManager::EntityHasComponentType(const Entity _entity,
const ComponentTypeId &_typeId) const
{
if (!this->HasEntity(_entity))
return false;
auto comp = this->ComponentImplementation(_entity, _typeId);
return comp != nullptr;
}
/////////////////////////////////////////////////
bool EntityComponentManager::IsNewEntity(const Entity _entity) const
{
std::lock_guard<std::mutex> lock(this->dataPtr->entityCreatedMutex);
return this->dataPtr->newlyCreatedEntities.find(_entity) !=
this->dataPtr->newlyCreatedEntities.end();
}
/////////////////////////////////////////////////
bool EntityComponentManager::IsMarkedForRemoval(const Entity _entity) const
{
std::lock_guard<std::mutex> lock(this->dataPtr->entityRemoveMutex);
if (this->dataPtr->removeAllEntities)
{
return true;
}
return this->dataPtr->toRemoveEntities.find(_entity) !=
this->dataPtr->toRemoveEntities.end();
}
/////////////////////////////////////////////////
ComponentState EntityComponentManager::ComponentState(const Entity _entity,
const ComponentTypeId _typeId) const
{
auto result = ComponentState::NoChange;
auto ctIter = this->dataPtr->componentTypeIndex.find(_entity);
if (ctIter == this->dataPtr->componentTypeIndex.end())
return result;
auto typeIter = ctIter->second.find(_typeId);
if (typeIter == ctIter->second.end() ||
this->dataPtr->ComponentMarkedAsRemoved(_entity, _typeId))
return result;
auto typeId = typeIter->first;
auto oneTimeIter = this->dataPtr->oneTimeChangedComponents.find(typeId);
if (oneTimeIter != this->dataPtr->oneTimeChangedComponents.end() &&
oneTimeIter->second.find(_entity) != oneTimeIter->second.end())
{
result = ComponentState::OneTimeChange;
}
else
{
auto periodicIter =
this->dataPtr->periodicChangedComponents.find(typeId);
if (periodicIter != this->dataPtr->periodicChangedComponents.end() &&
periodicIter->second.find(_entity) != periodicIter->second.end())
result = ComponentState::PeriodicChange;
}
return result;
}
/////////////////////////////////////////////////
bool EntityComponentManager::HasNewEntities() const
{
std::lock_guard<std::mutex> lock(this->dataPtr->entityCreatedMutex);
return !this->dataPtr->newlyCreatedEntities.empty();
}
/////////////////////////////////////////////////
bool EntityComponentManager::HasEntitiesMarkedForRemoval() const
{
std::lock_guard<std::mutex> lock(this->dataPtr->entityRemoveMutex);
return this->dataPtr->removeAllEntities ||
!this->dataPtr->toRemoveEntities.empty();
}
/////////////////////////////////////////////////
bool EntityComponentManager::HasOneTimeComponentChanges() const
{
return !this->dataPtr->oneTimeChangedComponents.empty();
}
/////////////////////////////////////////////////
std::unordered_set<ComponentTypeId>
EntityComponentManager::ComponentTypesWithPeriodicChanges() const
{
std::unordered_set<ComponentTypeId> periodicComponents;
for (const auto& typeToEntityPtrs : this->dataPtr->periodicChangedComponents)
{
periodicComponents.insert(typeToEntityPtrs.first);
}
return periodicComponents;
}
/////////////////////////////////////////////////
bool EntityComponentManager::HasEntity(const Entity _entity) const
{
auto vertex = this->dataPtr->entities.VertexFromId(_entity);
return vertex.Id() != math::graph::kNullId;
}
/////////////////////////////////////////////////
Entity EntityComponentManager::ParentEntity(const Entity _entity) const
{
auto parents = this->Entities().AdjacentsTo(_entity);
if (parents.empty())
return kNullEntity;
// TODO(louise) Do we want to support multiple parents?
return parents.begin()->first;
}
/////////////////////////////////////////////////
bool EntityComponentManager::SetParentEntity(const Entity _child,
const Entity _parent)
{
// Remove current parent(s)
auto parents = this->Entities().AdjacentsTo(_child);
for (const auto &parent : parents)
{
auto edge = this->dataPtr->entities.EdgeFromVertices(parent.first, _child);
this->dataPtr->entities.RemoveEdge(edge);
}
// Leave parent-less
if (_parent == kNullEntity)
{
return true;
}
// Add edge
auto edge = this->dataPtr->entities.AddEdge({_parent, _child}, true);
return (math::graph::kNullId != edge.Id());
}
/////////////////////////////////////////////////
bool EntityComponentManager::CreateComponentImplementation(
const Entity _entity, const ComponentTypeId _componentTypeId,
const components::BaseComponent *_data)
{
// make sure the entity exists
if (!this->HasEntity(_entity))
{
ignerr << "Trying to create a component of type [" << _componentTypeId
<< "] attached to entity [" << _entity << "], but this entity does not "