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Makefile
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Makefile
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#
# > make TARGET_ENV=x11
# > make TARGET_ENV=raspi
#
all:
$(MAKE) -C gl2age_gender
$(MAKE) -C gl2animegan2
$(MAKE) -C gl2blazeface
$(MAKE) -C gl2blazepose
$(MAKE) -C gl2blazepose_fullbody
$(MAKE) -C gl2classification
$(MAKE) -C gl2dbface
$(MAKE) -C gl2dense_depth
$(MAKE) -C gl2detection
$(MAKE) -C gl2face_segmentation
$(MAKE) -C gl2facemesh
$(MAKE) -C gl2hair_segmentation
$(MAKE) -C gl2handpose
$(MAKE) -C gl2iris_landmark
$(MAKE) -C gl2objectron
$(MAKE) -C gl2pose_estimation_3d
$(MAKE) -C gl2posenet
$(MAKE) -C gl2segmentation
$(MAKE) -C gl2selfie2anime
$(MAKE) -C gl2style_transfer
$(MAKE) -C gl2text_detection
clean:
$(MAKE) -C gl2age_gender clean
$(MAKE) -C gl2animegan2 clean
$(MAKE) -C gl2blazeface clean
$(MAKE) -C gl2blazepose clean
$(MAKE) -C gl2blazepose_fullbody clean
$(MAKE) -C gl2classification clean
$(MAKE) -C gl2dbface clean
$(MAKE) -C gl2dense_depth clean
$(MAKE) -C gl2detection clean
$(MAKE) -C gl2face_segmentation clean
$(MAKE) -C gl2facemesh clean
$(MAKE) -C gl2hair_segmentation clean
$(MAKE) -C gl2handpose clean
$(MAKE) -C gl2iris_landmark clean
$(MAKE) -C gl2objectron clean
$(MAKE) -C gl2pose_estimation_3d clean
$(MAKE) -C gl2posenet clean
$(MAKE) -C gl2segmentation clean
$(MAKE) -C gl2selfie2anime clean
$(MAKE) -C gl2style_transfer clean
$(MAKE) -C gl2text_detection clean