diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml new file mode 100644 index 0000000000..2cde381bc3 --- /dev/null +++ b/.github/FUNDING.yml @@ -0,0 +1,2 @@ +github: icosa-gallery +open_collective: icosa diff --git a/Assets/Scenes/Main.unity b/Assets/Scenes/Main.unity index f0324dbff7..c22f1ddc86 100644 --- a/Assets/Scenes/Main.unity +++ b/Assets/Scenes/Main.unity @@ -3294,7 +3294,7 @@ MonoBehaviour: m_OdsOutputPrefix: m_ControlsPrefabOverrideOvr: {fileID: 0} m_ControlsPrefabOverrideSteamVr: {fileID: 0} - m_VersionNumber: 0.2.0 + m_VersionNumber: 0.3.0 m_BuildStamp: m_SteamVrRenderPrefab: {fileID: 1000010802110602, guid: 80670fed37dd0364db7c72ccc9fb3a8f, type: 3} diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 894b853e1d..22079d411c 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -124,7 +124,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 0.2.0 + bundleVersion: 0.3.0 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 diff --git a/README.md b/README.md index 4054c60ba3..4a343fc7b4 100644 --- a/README.md +++ b/README.md @@ -1,11 +1,11 @@ # Open Brush - A Tilt Brush fork -![GitHub all releases](https://img.shields.io/github/downloads/icosa-gallery/open-brush/total?label=GitHub%20downloads) +[![All GitHub releases](https://img.shields.io/github/downloads/icosa-gallery/open-brush/total?label=GitHub%20downloads)](https://github.com/icosa-gallery/open-brush/releases/latest) [![Twitter](https://img.shields.io/badge/follow-%40IcosaGallery-blue.svg?style=flat&logo=twitter)](https://twitter.com/IcosaGallery) [![Discord](https://discordapp.com/api/guilds/783806589991780412/embed.png?style=shield)](https://discord.gg/W7NCEYnEfy) [![Open Collective backers and sponsors](https://img.shields.io/opencollective/all/icosa?logo=open-collective)](https://opencollective.com/icosa) -## Current Version: `0.2.0` +## Current Version: `0.3.0` We hope to help maintain Tilt Brush. As the original repo is archived we cannot submit PRs, so feel free to submit them here! @@ -25,17 +25,16 @@ As the original repo is archived we cannot submit PRs, so feel free to submit th ### Currently we are: * Getting Open Brush to work with the Poly replacement, [Icosa](https://github.com/icosa-gallery). * Looking at modding support (custom brushes!) -* Re-enabling the additional features. See our [Trello](https://trello.com/b/jItetqYe/open-brush) board for more information. - - ## Acknowledgements * Thank you to the Tilt Brush developers for your amazing work! * [SiMonk0](http://www.furjandesign.com/) for the great new logo! * The [SideQuest](https://sidequestvr.com/) team for your support. +--- + # Tilt Brush README Tilt Brush is licensed under Apache 2.0. It is not an officially supported @@ -113,10 +112,7 @@ quickly. The following features will take a little more time. * [Enabling native Oculus support](#enabling-native-oculus-support) * [Sketchfab support](#sketchfab-support) * [\*.fbx file support](#fbx-file-support) -* [Camera path support](#camera-path-support) -* [Video recording for the camera](#video-support) * [Offline rendering support](#offline-rendering-support) -* [GIF support for the camera](#gif-support) **Note:** Uploading to Poly has been removed completely and cannot be added back in, because it uses an internal Google API. Download from Poly can still be @@ -323,20 +319,6 @@ You will need to build C# wrappers for the Autodesk FBX (the Autodesk filebox format) SDK in order to import or export FBX and OBJ files in the app. See [Support/fbx/README.md](Support/fbx/README.md) for details. -## Video support - -To get video support you will need to put an ffmpeg.exe binary in to -`/Support/ThirdParty/ffmpeg/bin`. We have created a script to build one for -you - it temporarily requires around 2GB of space to build but will clear up -after itself. - -Follow these steps to get video support: - -1. Find '/Support/ThirdParty/ffmpeg/BuildFfmpeg.ps1', right-click on it in explorer and select - 'Run with Powershell'. It will take some time to build. -2. In Unity, modify `/Assets/PlatformConfigPC` and add 'Video' to 'Enabled Multicam Styles'. - 'Snapshot' should always be enabled. - ### Video support bug fix If you add video support, you may encounter a bug where the "Looking for audio" @@ -373,28 +355,6 @@ Follow these steps to restore the path: the executable path. 1. Update the string to point to the correct path. -## GIF support - -GIF support was removed for licensing reasons. To get GIF support, integrate -your own system by following these steps: - -1. Add the encoding code in around lines 129 - 148 of `Assets/Scripts/Gif - Creation/GifEncodeTask.cs`. -1. Modify `Assets/PlatformConfigPC` and `Assets/PlatformConfigMobile`. Add - **Auto GIF** and/or **Time GIF** to **Enabled Multicam Styles**. - -The released PC build had the following settings: - -* Snapshot -* Auto GIF -* Time GIF -* Video - -The released Quest build had the following settings: - -* Snapshot -* Time GIF - ## Experimental mode Experimental mode is where features live before they are ready to be released in