forked from fogleman/gg
-
Notifications
You must be signed in to change notification settings - Fork 0
/
path.go
163 lines (155 loc) · 3.32 KB
/
path.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
package gg
import (
"math"
"github.com/golang/freetype/raster"
"golang.org/x/image/math/fixed"
)
func flattenPath(p raster.Path) [][]Point {
var result [][]Point
var path []Point
var cx, cy float64
for i := 0; i < len(p); {
switch p[i] {
case 0:
if len(path) > 0 {
result = append(result, path)
path = nil
}
x := unfix(p[i+1])
y := unfix(p[i+2])
path = append(path, Point{x, y})
cx, cy = x, y
i += 4
case 1:
x := unfix(p[i+1])
y := unfix(p[i+2])
path = append(path, Point{x, y})
cx, cy = x, y
i += 4
case 2:
x1 := unfix(p[i+1])
y1 := unfix(p[i+2])
x2 := unfix(p[i+3])
y2 := unfix(p[i+4])
points := QuadraticBezier(cx, cy, x1, y1, x2, y2)
path = append(path, points...)
cx, cy = x2, y2
i += 6
case 3:
x1 := unfix(p[i+1])
y1 := unfix(p[i+2])
x2 := unfix(p[i+3])
y2 := unfix(p[i+4])
x3 := unfix(p[i+5])
y3 := unfix(p[i+6])
points := CubicBezier(cx, cy, x1, y1, x2, y2, x3, y3)
path = append(path, points...)
cx, cy = x3, y3
i += 8
default:
panic("bad path")
}
}
if len(path) > 0 {
result = append(result, path)
}
return result
}
func dashPath(paths [][]Point, dashes []float64, offset float64) [][]Point {
var result [][]Point
if len(dashes) == 0 {
return paths
}
if len(dashes) == 1 {
dashes = append(dashes, dashes[0])
}
for _, path := range paths {
if len(path) < 2 {
continue
}
previous := path[0]
pathIndex := 1
dashIndex := 0
segmentLength := 0.0
// offset
if offset != 0 {
var totalLength float64
for _, dashLength := range dashes {
totalLength += dashLength
}
offset = math.Mod(offset, totalLength)
if offset < 0 {
offset += totalLength
}
for i, dashLength := range dashes {
offset -= dashLength
if offset < 0 {
dashIndex = i
segmentLength = dashLength + offset
break
}
}
}
var segment []Point
segment = append(segment, previous)
for pathIndex < len(path) {
dashLength := dashes[dashIndex]
point := path[pathIndex]
d := previous.Distance(point)
maxd := dashLength - segmentLength
if d > maxd {
t := maxd / d
p := previous.Interpolate(point, t)
segment = append(segment, p)
if dashIndex%2 == 0 && len(segment) > 1 {
result = append(result, segment)
}
segment = nil
segment = append(segment, p)
segmentLength = 0
previous = p
dashIndex = (dashIndex + 1) % len(dashes)
} else {
segment = append(segment, point)
previous = point
segmentLength += d
pathIndex++
}
}
if dashIndex%2 == 0 && len(segment) > 1 {
result = append(result, segment)
}
}
return result
}
func rasterPath(paths [][]Point) raster.Path {
var result raster.Path
for _, path := range paths {
var previous fixed.Point26_6
for i, point := range path {
f := point.Fixed()
if i == 0 {
result.Start(f)
} else {
dx := f.X - previous.X
dy := f.Y - previous.Y
if dx < 0 {
dx = -dx
}
if dy < 0 {
dy = -dy
}
if dx+dy > 8 {
// TODO: this is a hack for cases where two points are
// too close - causes rendering issues with joins / caps
result.Add1(f)
}
}
previous = f
}
}
return result
}
func dashed(path raster.Path, dashes []float64, offset float64) raster.Path {
return rasterPath(dashPath(flattenPath(path), dashes, offset))
}