Red dot
The red dot is the current room where the player should be or where any paths will start fromYellow dot
A marker on a highlighted pathBlue dot
The destination room for a highlighted pathGreen dot
The start room for highlighted path if current room has been changedRounded transparent rectangle
A room that is inside a transparent rounded rectangle is the currently selected room
Arrow keys
scroll the map north, south, east, or westNumpad 1
scroll the map southwestNumpad 2
scroll the map southNumpad 3
scroll the map southeastNumpad 4
scroll the map westNumpad 5
scroll the map focus on current roomNumpad 6
scroll the map eastNumpad 7
scroll the map northwestNumpad 8
scroll the map northNumpad 9
scroll the map northeast/
go down one zone*
go up one zone-
go down one level+
go up one levelescape
cancel current dragdelete
remove current selected room
Double click
lock drag scrolling on with out the need to hold mouse button down
Area navigator
Quick navigation to center map on selected area
Show menu
- Show the mapper menuFocus on current room
will center the map on the current roomLevel
The current map levelZone
The current map zoneZoom
The map zoom level
Enabled
whether mapper is enabled or not, it not enabled will not add new rooms as you moveShow legend
show the legend in the top right corner of the mapper windowShow room properties
show the room properties editor, allows you to edit or adjust rooms and mark down notesRefresh
Refresh the mapSplit areas
determines how the map will layout display, when enabled it will only draw rooms related to the current area, if disabled will attempt all rooms with the same z coordinate and matching zoneDisplay walls
will attempt to draw walls around areasRemove
Toggle remove submenuRemove selected room
remove the currently selected room from the mapRemove current room
remove the current room from the mapRemove current area
remove all rooms from the area selected from the area navigatorRemove all
remove all rooms from the map
Export/Import data
allows for the exporting or importing of dataExport as image
generate a map based on current settings and export as a png imageExport as scaled image
generate a map based on current settings and export based on zoom levelExport current view as image
generate a map based on current settings clipped to current view boxExport current area
export all rooms from currently selected area to a data fileExport all
export all rooms to data fileImport and merge
import mapper data and merge with existing mapImport and replace
clear all current data and import new
Actions
The actions menuFollow
whether the map follows you as you move around the mud and centers on your current roomFocus on current room
will center the map on the current roomSet selected as current
will set currently selected room as current roomHighlight path
hight light a walkable path from current room to selected roomClear path
clear highlighted pathWalk path
walk the path from current room to selected roomWalk highlighted path
walk the path that has been highlightedCopy path
Copy path from current room to selected, Note may fail depending on clipboard supportCopy path as stacked
Same as copy path but formatted using command stackCopy path as speedpath
Same as copy path but formatted as a speedpathCopy highlighted path
Copy highlighted path, Note may fail depending on clipboard supportCopy highlighted as stacked
Same as copy highlighted path but formatted using command stackCopy highlighted as speedpath
Same as copy highlighted path but formatted as a speedpath
About
About the map, displays total areas, total rooms, and highest zone
The map allows you to navigate by using the cordial arrows provided to scroll around, you may click and hold to preform rapid scrolling. Aside from scrolling you can drag the map view around using mouse or supported touch devices.
Areas
areas are unique locations that group rooms togetherLevel
levels are Z-Plane coordinates based on a X,Y,Z generated systemZones
zones are sub areas that exist in an area by an unknown or unique travel path, or when transition you from one scale to another.
Name
The room short name, displayed at the top of the room propertiesBackground
a custom background color, supports standard hex, rgb, and rgba css formatting and color words, for example: #FF0000, rgb(255,0,0), rgba(255,0,0,255), red are all the same color and valid formats
The x, y, z, zone are generated when a room is first added to the map based on the room that was linked.
Area
The area the room is part ofX
The room's x coordinateY
The room's y coordinateZ
The room's z coordinateZone
The room's zone, generated based on how entered
Details are settings for a room that describe what the room has or what the npc offers as services
Indoors
is the room indoors or outdoorsTerrain
the rooms terrain type
Dock
The room can dock shipsPier
The room can be fished fromBank
The room is a bankWaterSource
The room has a water source to drink, wash, or fill bottles from
None
The room has no NPC's that offer servicesShop
The room contains an NPC that sells or buys itemsHospital
The room contains a cleric that offers healing servicesBar
The room has an NPC that sells drinksRestaurant
The room has an NPC that sells foodTrainer
The room has an NPC trainer
Custom notes you may want to add about the selected room
Blurred or spacing between rooms
this is mostly caused by different zoom levels due to how the mapper handles anti alias rooms map blur or shift just a minor 0.5 pixel to throw it off just a tad, it mostly happens in zoom levels that are not 25% intervalsLaggy map
when speed walking or moving quickly the map may lag or slowJumpy rooms or rooms in weird locations/only room displayed
This is mostly caused by the mapper losing track of internal coordinates or a non-standard exit, this is caused by multiple start locations when using multiple characters.The most common causes
Multiple characters
Each new start location is started as internal coordinates of 0,0,0 as it is a new "room" and does not know how it links to original map.Teleportation
When teleported to new locations may cause mapping coordinates to be thrown off.Portals
Magical or other portals that link two areas together as it will attempt to build coordinates off source room and since no standard it will generate a new zone and set the rooms x,y,z to source rooms coordinatesRemoving a room
will cause the coordinates to be lost and unless you go back to an already mapped room it will start over at 0,0,0 and possibly a new zone and will throw off mapper
Possible fixes
:- Map as one character as much as you can to try and avoid as much jumping as possible
- Manually edit each room's x,y,z,zone coordinates align them up to the previous mapped section
- Move to a known good room then remove the poorly mapped room or rooms and remap beginning from the good room so that the rooms will be generated with proper generated coordinates.
Missing rooms
Possible corrupted map data, error with mapper, or browser deleted stored dataMapper not saving
may have run out of storage space, many browsers limit the amount of storage web pages can useAuto walk out of order directions
Auto walk can sometimes get its directions out of order if computer is slow processing, fix by increasing the Delay between directions time until the problem is limited or disappears.