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lol2daeDlg.h
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// lol2daeDlg.h : header file
//
#pragma once
#include "afxwin.h"
// Clol2daeDlg dialog
class Clol2daeDlg : public CDialog
{
// Construction
public:
Clol2daeDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
enum { IDD = IDD_LOL2DAE_DIALOG };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
afx_msg void OnBnClickedButtonconvert();
afx_msg void OnBnClickedButtonmesh();
afx_msg void OnBnClickedButtonoutput();
afx_msg void OnBnClickedButtonanimation();
afx_msg void OnBnClickedCheckskl();
DECLARE_MESSAGE_MAP()
private:
HBRUSH m_DialogBgBrush;
HBRUSH m_EditCtrlBrush;
CCustomEdit m_Mesh;
CCustomEdit m_Animation;
CCustomEdit m_Output;
CButton m_IncludeSkeleton;
static UINT convertWorkerThread(LPVOID lParam);
public:
};