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Start with support for equirectangular panoramas, something like
Scene3d.texturedBackground { groundPlane : SketchPlane3d Meters coordinates , equirectangularPanorama : Material.Unlit } -> Background coordinates
Depends on #46.
The text was updated successfully, but these errors were encountered:
Nice source for equirectangular images: https://hdrihaven.com/hdris/
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ianmackenzie
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Start with support for equirectangular panoramas, something like
Depends on #46.
The text was updated successfully, but these errors were encountered: