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Hey, first off thanks so much for putting this guide together, super helpful!
I realise this is a suuper niche scenario, I'm working on a project which uses Juce as the audio backend, and Unity as the frontend, so we have a dynamic library that unity loads, and calls functions from. I've been trying to integrate Link into this setup, and it works fine on windows, but on mac, calling the ableton::Link constructor crashes, with the relevant stack trace being:
Upon closer inspection it seems to be that the scheduler is null.
I found a repo specifically for using Link in unity (https://github.com/comoc/UnityAbletonLink) and it works fine, but it seems like when I also include juce something goes horribly wrong. I verified this by taking the exports from the unity version repo, and compiling them with a Juce dynamic library, which crashes.
So was wondering if you'd come across anything like this (know it was 4 years ago) or had any idea where to start looking, I think it must be some xcode setting or preprocessor thats set that shouldnt be or vice versa, any advice at all is super appreciated!
(I posted a similar issue on the ableton Link repo if there's any more info there, Ableton/link#121)
The text was updated successfully, but these errors were encountered:
Hey, first off thanks so much for putting this guide together, super helpful!
I realise this is a suuper niche scenario, I'm working on a project which uses Juce as the audio backend, and Unity as the frontend, so we have a dynamic library that unity loads, and calls functions from. I've been trying to integrate Link into this setup, and it works fine on windows, but on mac, calling the
ableton::Link
constructor crashes, with the relevant stack trace being:Upon closer inspection it seems to be that the scheduler is null.
I found a repo specifically for using Link in unity (https://github.com/comoc/UnityAbletonLink) and it works fine, but it seems like when I also include juce something goes horribly wrong. I verified this by taking the exports from the unity version repo, and compiling them with a Juce dynamic library, which crashes.
So was wondering if you'd come across anything like this (know it was 4 years ago) or had any idea where to start looking, I think it must be some xcode setting or preprocessor thats set that shouldnt be or vice versa, any advice at all is super appreciated!
(I posted a similar issue on the ableton Link repo if there's any more info there, Ableton/link#121)
The text was updated successfully, but these errors were encountered: