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Hyprland, built from branch at commit cdd3de640d7cca766135515e167b26b7bc603ada (add back nvidia hardware cursor).
Date: Fri May 24 14:42:19 2024
Tag: v0.40.0-121-gcdd3de64, commits: 4727
flags: (if any)
System Information:
System name: Linux
Node name: artix
Release: 6.9.1-273-tkg-bore
Version: #1 SMP PREEMPT_DYNAMIC TKG Tue, 21 May 2024 00:11:39 +0000
GPU information:
01:00.0 VGA compatible controller [0300]: NVIDIA Corporation GA104 [GeForce RTX 3060 Ti] [10de:2486] (rev a1) (prog-if 00 [VGA controller])
11:00.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc. [AMD/ATI] Raphael [1002:164e] (rev c5) (prog-if 00 [VGA controller])
os-release: NAME="Artix Linux"
PRETTY_NAME="Artix Linux"
ID=artix
BUILD_ID=rolling
ANSI_COLOR="0;36"
HOME_URL="https://www.artixlinux.org/"
DOCUMENTATION_URL="https://wiki.artixlinux.org/"
SUPPORT_URL="https://forum.artixlinux.org/"
BUG_REPORT_URL="https://bugs.artixlinux.org/"
PRIVACY_POLICY_URL="https://terms.artixlinux.org/docs/privacy-policy/"
LOGO=artixlinux-logo
plugins:
Bug or Regression?
Bug
Description
When moving my mouse around in game, my monitors refresh rates jumps to its maximum (155), using Hyprland compiled from Main 4e42107 , I used my monitors OSD to view refresh rate changing. I have not tested on the amd igpu as of yet
nvidia driver version: 555.42.02
Things i have tried:
main branch: 4e42107 - no atomic = 1, no hardware cursors = 1 or 0, VRR mouse issue 4e42107 - no atomic = 0, no hardware cursors = 1 or 0, broken VRR, stays at monitors max refresh
I have narrowed down the commits where the issue starts > ed411f5 to fe4737f
e4e8406 Is the last working commit before having VRR issue with mouse.
However compiling from main with both, Fixes the VRR mouse issue:
main + #6086 + #6220:
WLR_DRM_NO_ATOMIC = 1, WLR_NO_HARDWARE_CURSORS = 1, VRR mouse issue
WLR_DRM_NO_ATOMIC = 1, WLR_NO_HARDWARE_CURSORS = 0, working VRR
WLR_DRM_NO_ATOMIC = 0, WLR_NO_HARDWARE_CURSORS = 1, VRR mouse issue
WLR_DRM_NO_ATOMIC = 0, WLR_NO_HARDWARE_CURSORS = 0, working VRR, refresh rate spikes have also mostly disappeared that issue (#5918) is talking about
main + #6220:
WLR_DRM_NO_ATOMIC = 1, WLR_NO_HARDWARE_CURSORS = 1 or 0, working VRR
WLR_DRM_NO_ATOMIC = 0, WLR_NO_HARDWARE_CURSORS = 1 or 0, broken VRR
main + #6086:
WLR_DRM_NO_ATOMIC = 1, WLR_NO_HARDWARE_CURSORS = 1 or 0, VRR mouse issue
WLR_DRM_NO_ATOMIC = 0, WLR_NO_HARDWARE_CURSORS = 1 or 0, VRR mouse issue, refresh rate spikes have also mostly disappeared that issue (#5918) is talking about
How to reproduce
Use the configs listed above with their corresponding branch/PR, use your monitors refresh rate OSD function to see if refresh rate is matching what happens with my test results.
Crash reports, logs, images, videos
No response
The text was updated successfully, but these errors were encountered:
Hyprland Version
System/Version info
Bug or Regression?
Bug
Description
When moving my mouse around in game, my monitors refresh rates jumps to its maximum (155), using Hyprland compiled from Main 4e42107 , I used my monitors OSD to view refresh rate changing. I have not tested on the amd igpu as of yet
nvidia driver version: 555.42.02
Things i have tried:
main branch:
4e42107 - no atomic = 1, no hardware cursors = 1 or 0, VRR mouse issue
4e42107 - no atomic = 0, no hardware cursors = 1 or 0, broken VRR, stays at monitors max refresh
I have narrowed down the commits where the issue starts > ed411f5 to fe4737f
e4e8406 Is the last working commit before having VRR issue with mouse.
However compiling from main with both, Fixes the VRR mouse issue:
main + #6086 + #6220:
WLR_DRM_NO_ATOMIC = 1, WLR_NO_HARDWARE_CURSORS = 1, VRR mouse issue
WLR_DRM_NO_ATOMIC = 1, WLR_NO_HARDWARE_CURSORS = 0, working VRR
WLR_DRM_NO_ATOMIC = 0, WLR_NO_HARDWARE_CURSORS = 1, VRR mouse issue
WLR_DRM_NO_ATOMIC = 0, WLR_NO_HARDWARE_CURSORS = 0, working VRR, refresh rate spikes have also mostly disappeared that issue (#5918) is talking about
main + #6220:
WLR_DRM_NO_ATOMIC = 1, WLR_NO_HARDWARE_CURSORS = 1 or 0, working VRR
WLR_DRM_NO_ATOMIC = 0, WLR_NO_HARDWARE_CURSORS = 1 or 0, broken VRR
main + #6086:
WLR_DRM_NO_ATOMIC = 1, WLR_NO_HARDWARE_CURSORS = 1 or 0, VRR mouse issue
WLR_DRM_NO_ATOMIC = 0, WLR_NO_HARDWARE_CURSORS = 1 or 0, VRR mouse issue, refresh rate spikes have also mostly disappeared that issue (#5918) is talking about
How to reproduce
Use the configs listed above with their corresponding branch/PR, use your monitors refresh rate OSD function to see if refresh rate is matching what happens with my test results.
Crash reports, logs, images, videos
No response
The text was updated successfully, but these errors were encountered: