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deathmatchFlags.db
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{"name":"Allow BFG freeaiming","value":256,"description":"Allows the BFG to be fired vertically.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"0SyXGRawxuMRukrF"}
{"name":"NOGRAVITY spheres","value":16,"description":"This compatflag gives the specified spheres the NOGRAVITY flag, but only when they are spawned by the map.<br>Invulnerability Sphere<br>Mega Sphere<br>Soul Sphere<br>Blur Sphere","command":"zacompatflags","sourceport":"zandronum","enabled":false,"_id":"0sQsujWQlLvaM89o"}
{"name":"Allow silent BFG trick","value":32,"description":"Forces all actors to play all sounds only on one channel, cutting off any previous sounds the actor has made. Only enable this if you can't live without the silent BFG trick, as it will cripple the sound system and prevent actors from playing any more than one sound at a time.","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"1Hrv89RyhMKFnG9F"}
{"name":"Lose keys (In Cooperative)","value":8388608,"description":"Players will lose all of their keys when killed.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"1PXs5boOyjMujy4o"}
{"name":"Spawn farthest (In Deathmatch)","value":128,"description":"Spawn players as far as possible from other players.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"1SM2uRqQ9UdkbuID"}
{"name":"Disable Armor (DM)","value":512,"description":"Disables players from picking up items which give armor","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"1WmL2k4R5A5MGtuU"}
{"name":"Unblock players on same team","value":16384,"description":"Allows players of the same team to pass through each other only.","command":"zadmflags","sourceport":"zandronum","enabled":false,"_id":"1cgIbzkNP5XTnbL0"}
{"name":"Disable Crouch","value":4194304,"description":"Players are disabled from crouching; can be overridden in the MAPINFO lump","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"242vSEEaN0BIWiQw"}
{"name":"Disable Suicide","value":4194304,"description":"Players cannot die due to self-inflicted damage","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"2Ltgu708aIiydUAY"}
{"name":"Big powerups respawn","value":134217728,"description":"Powerups, such as the Invisibility and Invulnerability, respawn after being picked up","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"2xy2E9ETYJAG2zuu"}
{"name":"Disable Multi Weapons (Coop)","value":2097152,"description":"Weapons marked as Multiplayer Only in the map won't appear in Cooperative games","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"3BR3BlitoqbeQSFs"}
{"name":"Don't spawn runes","value":4,"description":"Prevents runes from spawning on the map.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"3gOaK9fjzjUV3Nnp"}
{"name":"Old bridge drops","value":128,"description":"If this is enabled, non-SOLID things (like flags) fall through invisible bridges.","command":"zacompatflags","sourceport":"zandronum","enabled":false,"_id":"3okaHzAYlXhWYQyO"}
{"name":"Disable taunts","value":1048576,"description":"Prevents players from using the \"taunt\" command.","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"4cHwwfPj83zO2YxC"}
{"name":"West-facing spawns are silent","value":1024,"description":"When set to true, players who spawn facing west are silent, as in vanilla Doom.","command":"zacompatflags","sourceport":"zandronum","enabled":false,"_id":"52e3ef5xe9bAKLlp"}
{"name":"Disallow exit (In Deathmatch)","value":1024,"description":"Kill anyone that tries to exit from the map.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"5m6sWO3Zmhlbqbhr"}
{"name":"Spawn where died (In Cooperative)","value":4096,"description":"Players respawn at the same location they were killed at.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"5skois4DAq9IBnhD"}
{"name":"Disable Powerups (DM)","value":2,"description":"Disables players from picking up and using powerup items","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"6RVaafO7g5ZEKQR0"}
{"name":"Drop Weapon","value":2,"description":"Drops the player's currently selected weapon on death","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"6ZXcjOpwQ9OZiZHv"}
{"name":"Old random generator","value":8,"description":"If this is enabled, the original Doom random table is used to generate random integers in [0,255], which should make for instance the SSG cause a little more damage.","command":"zacompatflags","sourceport":"zandronum","enabled":false,"_id":"6lNxvN0Rw8XbbntT"}
{"name":"Limited movement in the air","value":131072,"description":"By default, Zandronum gives players more maneuverability in the air than ZDoom. When this is true, ZDoom’s method is used. See Air Control for more precise details.","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"6pxA5prd6imu8pll"}
{"name":"Find shortest textures like Doom","value":1,"description":"In Doom, AASHITTY in Doom II or AASTINKY in Doom was created to fill in the place of texture index 0, normally treated by the Doom engine as no texture at all. When this is enabled, the \"raise platform by lower texture\" line special and MAP07 floor raise considers AASHITTY or AASTINKY as a valid texture and uses it's height when raising a platform. If disabled, these textures aren't considered valid and are ignored.","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"8N3XaA0VKybcv6cQ"}
{"name":"Old weapon switch","value":67108864,"description":"Players will be forced to switch weapons every time they pick up a new weapon.","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"92tzvPGXwhh8Is7Y"}
{"name":"Disable Exit (DM)","value":1024,"description":"Trying to exit the level by normal means will kill the offending player","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"98YccIKTO2ySibXB"}
{"name":"Barrels respawn (DM)","value":512,"description":"Respawns barrels in a Deathmatch game","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"9YaMAXMiXaK4ZG3B"}
{"name":"Actors are infinitely tall","value":16,"description":"This causes all objects to occupy an infinite vertical space from the ceiling to the floor, which prevents monsters or the player from being able to pass over or under other solid objects, regardless of whether they are touching each other on the Z plane or not. WARNING: Enabling this will break ZDoom-style thing bridges and objects that rely on height sensitivity.","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"9u0pahSiBxL2KC2q"}
{"name":"Lose ammo (In Cooperative)","value":134217728,"description":"Players will lose all their ammo when killed.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"9za60yUb60FCFD7P"}
{"name":"Clients send full button info","value":2,"description":"This needs to be enabled to make the ACS function GetPlayerInput work on server side scripts with buttons other than BT_ATTACK, BT_USE, BT_JUMP, BT_CROUCH, BT_TURN180, BT_ALTATTACK, BT_RELOAD and BT_ZOOM. Because it increases net traffic, it should only be activated if needed.","command":"zacompatflags","sourceport":"zandronum","enabled":false,"_id":"AJwV7lRGbS5YFPoB"}
{"name":"No monster dropoff move","value":16384,"description":"Monsters cannot move when hanging over a dropoff","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"ANTvtSI4fBKbm0SU"}
{"name":"Monsters Respawn","value":8192,"description":"Monsters who are killed automatically respawn; this is the default behavior for the Nightmare skill setting","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"AiC9EqZlLEQj4opm"}
{"name":"No medals","value":32,"description":"When this is set to true, the medals feature will be disabled and will not be displayed nor upkept within the game.","command":"zadmflags","sourceport":"zandronum","enabled":false,"_id":"B6plmBclEdR8F7wa"}
{"name":"Spawn item drops on the floor","value":128,"description":"Items dropped by monsters appear on the floor below the center of the monster, instead of being tossed from the monster's corpse. May cause items to get stuck in walls or appear at the bottom of pits.","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"BN109MbSQ5aGXHl8"}
{"name":"Health Degeneration","value":128,"description":"Players have their health slowly drained when over 100%","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"BWOGC8ocvk0ID58H"}
{"name":"Monsters see semi-invisible players","value":65536,"description":"Monsters will be able to see the player even if the player has a partial invisibility sphere.","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"BY1S8JInZMylqrR4"}
{"name":"Disable stealth monsters","value":8388608,"description":"Disable stealth monsters, since doom2.exe didn't have them.","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"BxH4NM0uL8CpBRjH"}
{"name":"Lose Ammo (Coop)","value":536870912,"description":"Ammo is lost on death and the player starts with only 50 bullets (Coop only)","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"BxVmGYnuoVv1oTgb"}
{"name":"Disable Freelook","value":262144,"description":"Players are disabled from looking up and down; can be overridden in the MAPINFO lump","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"CKMCwYvWE7KCI3Zz"}
{"name":"Allow jumping override","value":536870912,"description":"Allows the players to jump regardless of the MAPINFO NoJumping argument.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"CT3QqAQZnWtUtFFP"}
{"name":"Keep Icon of Sin's spawns after death","value":33554432,"description":"Keep enemies spawned by Icon of Sin after killing it","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"Cj1Uv8d4Idy4HXNT"}
{"name":"Use buggier stair building","value":2,"description":"Causes doom to calculate heights of stairs when stairbuilding from the last (topmost) step, instead of the first (bottom-most) step.","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"D85DsGY3PEJEX3py"}
{"name":"Lose Keys (Coop)","value":33554432,"description":"Players lose keys upon death (Coop only)","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"DvvK3LaqYKhS0j55"}
{"name":"Limited movement in the air","value":131072,"description":"By default, Zandronum gives players more maneuverability in the air than ZDoom. When this is true, ZDoom’s method is used. See Air Control for more precise details.","command":"zacompatflags","sourceport":"zandronum","enabled":false,"_id":"DxU20K4WqJLIXaPE"}
{"name":"Infinite Ammo","value":2048,"description":"All players have infinite ammo","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"EfkZ7MKjJLs67JL7"}
{"name":"Force GL defaults","value":256,"description":"If this is enabled, some default OpenGL rendering options are enforced, i.e. clients render as if gl_lightmode == 3, gl_light_ambient == 20.0, and gl_fogmode == 1. Users can not change the light/brightness (excluding Gamma) in OpenGL once this is enabled.","command":"zadmflags","sourceport":"zandronum","enabled":false,"_id":"FB2sDqtjwvYQCbGC"}
{"name":"Falling Damage (ZDoom)","value":8,"description":"Enables the falling damage used from ZDoom. (Combining both values for ZDoom and Hexen enables the falling damage used from Strife. The minimum amount of damage you take from falling in Strife is 52. Ouch!)","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"FwVF8oUi1jIk4To7"}
{"name":"Infinite inventory","value":131072,"description":"When true, using an inventory item will not expend it.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"FyVTjBxHSqlTRVMt"}
{"name":"Double ammo","value":64,"description":"Double amount of ammo that items give you like skill 0 and 4 do.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"Fz4VCCvEp2Fj9UnN"}
{"name":"No respawn protection (In Deathmatch)","value":1024,"description":"Players do not have temporary invulnerability when respawning.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"GIsAGBzkzS3HkDyL"}
{"name":"Chasecam","value":67108864,"description":"Allow the players to utilize the chasecam feature.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"GP2KEduJkppVC1g0"}
{"name":"Allow instant respawn","value":524288,"description":"Allows players to respawn instantly after being killed by holding down the \"use\" key when being hit.","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"GXu0Iwxhu3DOFXrv"}
{"name":"Hide Automap Allies","value":524288,"description":"Players cannot see other friendly players on the automap","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"GY6I78ipvpbzrvjA"}
{"name":"Disallow Jump","value":65536,"description":"Prevents players from jumping.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"GdV0nhtU9dFRNmWB"}
{"name":"Same Map (DM)","value":64,"description":"After exiting, the current map is started over instead of proceeding to the next","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"Gdrg9PUi5BsNwNcB"}
{"name":"Lose half ammo","value":268435456,"description":"Players lose half of their ammo when killed.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"H61FEXNO45RRpnb3"}
{"name":"Spawn where died (Coop)","value":4096,"description":"Players respawn at the spot they died, unless they died in an instant-death sector (Sector type 115) (Coop only)","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"HFQ4exCgKqWEgZl1"}
{"name":"Limit deh.MaxHealth to health bonus","value":4096,"description":"Players can not exceed over the 200% health, as you can with just the normal MaxHealth bonuses.","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"IYseDvGB7jXPARdS"}
{"name":"Lose frag when fragged","value":65536,"description":"When fragged, the player will lose a frag point.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"Iaeh9Yp3k8hQ1ZAa"}
{"name":"Old jump physics","value":256,"description":"Enables the old ZDoom 1.23b33 jump physics.","command":"zacompatflags","sourceport":"zandronum","enabled":false,"_id":"IftIdReBDLlguTa7"}
{"name":"Enforce LMS spectator settings","value":2,"description":"If this is true, lms_spectatorchat will be respected in all game modes.","command":"zadmflags","sourceport":"zandronum","enabled":false,"_id":"JRx9082zGHUn8ecM"}
{"name":"Force Respawn","value":256,"description":"Forces the player to respawn a few seconds after death","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"KtdKsb6jhbovueFP"}
{"name":"Server picks teams (ST/CTF","value":32,"description":"Players are placed in teams automatically by the server.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"M8gQs7aIoL56XQ69"}
{"name":"Chasecam cheat","value":2097152,"description":"Players are allowed to use the third-person chase cam","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"Meqd3vj9t1nYqzIR"}
{"name":"Disallow FOV","value":524288,"description":"Disallows the clients to use a different Field of View value. [Default: 90]","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"N3fj7IdOtedXiLuM"}
{"name":"Disable Boom door light effect","value":512,"description":"Don't do the BOOM local door light effect","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"OQZQBvuF6KL1XcHR"}
{"name":"Disable unlagged","value":8,"description":"Disables unlagged support for all clients. (default false)","command":"zadmflags","sourceport":"zandronum","enabled":false,"_id":"Oo8Itp4udGp9YGcq"}
{"name":"Share keys","value":64,"description":"For Cooperative and Survival game modes, when this is set to true, picking up a key gives the key to all players.","command":"zadmflags","sourceport":"zandronum","enabled":false,"_id":"PRrlVvJDNL36pEli"}
{"name":"Award damage instead of kills","value":1048576,"description":"Players will be awarded points from the damage that they do on monsters, besides awarding by kills.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"PSmXs1I3cWHqHCbv"}
{"name":"Disallow Crouch","value":2097152,"description":"Disallow players' ability to crouch.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"PaVRxkM0Kjrz7uD6"}
{"name":"Disable Automap","value":262144,"description":"Players cannot access their automap","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"QGut17wfM7ebNkNW"}
{"name":"Force respawn (In Deathmatch)","value":256,"description":"Forces the players that were killed to respawn. Requires alwaysapplydmflags to be 'true' to have an effect outside of deathmatch mode.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"QWNZ9GxW63finZEx"}
{"name":"Force alpha","value":2097152,"description":"If this is enabled, clients are enforced to display alpha, i.e. render as if r_drawtrans was enabled.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"QcTDcDBQgVkfmafF"}
{"name":"Lose inventory (In Cooperative)","value":4194304,"description":"Players lose all of their inventory when killed.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"RWRxWZx8yz4Usj1z"}
{"name":"Monster drop off","value":1073741824,"description":"Monsters can't be pushed over dropoffs","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"RY4ngsLcRmeANPj5"}
{"name":"Lose entire inventory (Coop)","value":16777216,"description":"Players lose everything in their inventory upon death (Coop only)","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"RvbH9Cw9sDajJw23"}
{"name":"Force alpha","value":2048,"description":"If this is enabled, clients are enforced to display alpha, i.e. render as if r_drawtrans was enabled.","command":"zadmflags","sourceport":"zandronum","enabled":false,"_id":"S73ZWU9UMeO2zOFc"}
{"name":"Disable player collisions","value":16,"description":"Allows players to pass through each other. Great for small or cramped maps on Multiplayer.","command":"zadmflags","sourceport":"zandronum","enabled":false,"_id":"SFquPeMF6iUFcHFB"}
{"name":"Original sound curve","value":2097152,"description":"Enabling this uses the original Doom sound curve, which causes sounds to fade away at a shorter distance. When disabled, the Hexen sound curve is used instead, which allows players to hear sounds louder, farther away than usual.","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"SLTOeT7iyRlGwocO"}
{"name":"Disable crosshair","value":33554432,"description":"Players will not be able to use crosshair.","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"SbrUFyd5i0rcCTtj"}
{"name":"Falling damage (Strife)","value":24,"description":"Damages the player when they fall too far; uses Strife's damage calculation. Combining both values for ZDoom and Hexen enables the falling damage used from Strife. The minimum amount of damage you take from falling in Strife is 52. Ouch!","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"SqTHpwtFfsdSwPM7"}
{"name":"No rocket jumping","value":524288,"description":"Disallow players from rocket jumping.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"TSMmkZtc2kyfLsH9"}
{"name":"Only spawn single player actors in coop","value":536870912,"description":"If this is true in a cooperative game mode, map actors are spawned as if the game was single player.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"Ugu254SrcHNuqaGX"}
{"name":"Mega powerups respawn","value":262144,"description":"Allows mega powerups (i.e: invisibility, invulnerability) to respawn. Requires sv_itemrespawn to be 'true'.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"Uuy5ZFM3FZp4bC2b"}
{"name":"Don't stop player scripts on disconnect","value":32,"description":"If this is enabled, the ACS scripts with a player as activator are not terminated when this player disconnects.","command":"zacompatflags","sourceport":"zandronum","enabled":false,"_id":"UxFlPE4ilzYvLaSJ"}
{"name":"Disallow Automap","value":8388608,"description":"Disallow players to utilize the Automap.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"UxzjiPu2azirvySC"}
{"name":"End sector doesn't count for kill %","value":67108864,"description":"Makes monsters placed in sectors with the dDamage_End type (as used in Doom E1M8) not count towards the total","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"V3dBDgt0o948KNW2"}
{"name":"Don't spawn multiplayer weapons (In Cooperative)","value":1048576,"description":"Prevents 'multiplayer only' weapons from spawning.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"WKKhVx6qdgYw0Wgj"}
{"name":"Original sound curve","value":2097152,"description":"Enabling this uses the original Doom sound curve, which causes sounds to fade away at a shorter distance. When disabled, the Hexen sound curve is used instead, which allows players to hear sounds louder, farther away than usual.","command":"zacompatflags","sourceport":"zandronum","enabled":false,"_id":"WUhf9WOfWbsueKWu"}
{"name":"Lose frag on death (DM)","value":32768,"description":"Players lose a frag each time they die","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"X8NyjdAk8L4luG7R"}
{"name":"Disallow Freelook","value":131072,"description":"Prevents the players from being able to freelook.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"YCDSNXoY0fVfDuZU"}
{"name":"Falling damage (Hexen)","value":16,"description":"Damages the player when they fall too far; uses Hexen's damage calculation","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"YgoAGqQYVqunDJWu"}
{"name":"Trace ign. lines w. s. sec on b. sides","value":8192,"description":"Trace ignores lines with the same sector on both sides","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"YnkV17w1DsvggbQh"}
{"name":"Lose Armor (Coop)","value":134217728,"description":"Armor is reset to 0% on death (Coop only)","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"ZIuUdLfCDLmXgmNe"}
{"name":"Weapons stay (In Deathmatch)","value":4,"description":"Weapons remain after being picked up by a player.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"Zfp4Lk7XLbbXWEh6"}
{"name":"Fast Monsters","value":32768,"description":"Monsters move and react faster; this is the default behavior for the Nightmare skill setting","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"Zwi0rm7OXMo1amrw"}
{"name":"No Monsters","value":4096,"description":"Monsters placed in the map don't appear; does not stop monsters from spawning via scripts, however","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"aRJ8R3HHQAKYwc2K"}
{"name":"Doom missile clip","value":536870912,"description":"Use original Doom heights for clipping against projectiles","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"atONS566zY9jTzE7"}
{"name":"Drop Weapons","value":2,"description":"Players drop their current weapon when killed or fragged.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"ayqBQ16llIciltyL"}
{"name":"Lose weapons (In Cooperative)","value":16777216,"description":"Players will lose all of their weapons when killed.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"bVHAt6lN7iRgI1i7"}
{"name":"Force GL defaults","value":262144,"description":"If this is enabled, some default OpenGL rendering options are enforced, i.e. clients render as if gl_lightmode == 3, gl_light_ambient == 20.0, and gl_fogmode >= 1. Users can not change the light/brightness (excluding Gamma) in OpenGL once this is enabled. They can toggle between the two fog modes, and gl_fogmode 0 is treated as gl_fogmode 1.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"cHILU8ijLtqXSVzx"}
{"name":"Don't let others hear pickups","value":8,"description":"This prevents players from hearing other players picking up items, weapons, or powerups in netgames.","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"cNTFvpkQdxESwElo"}
{"name":"All special lines can block use lines","value":256,"description":"Any lines with line specials prevent the player from triggering a usable line behind it, regardless of whether the frontmost line can be used itself or not.","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"cTX34XaKf8Sf6Bun"}
{"name":"Disallow armor (In Deathmatch)","value":512,"description":"Prevents armor from spawning on the map.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"dEXrorCiKGvjrDGu"}
{"name":"Enable wallrunning","value":64,"description":"This uses a buggier method of collision detection with walls that allows a player to run double average speed when pressing against a vertically-aligned wall.","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"dSaPr8NVhP9gonRh"}
{"name":"Never identify players","value":1,"description":"If this is true, clients can never identify other players when pointing at them.","command":"zadmflags","sourceport":"zandronum","enabled":false,"_id":"dYw2GVhtFQfBAmlW"}
{"name":"Disallow allies on automap","value":16777216,"description":"Disallow players to see allies on the Automap.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"eXKf29LsdNmrolbx"}
{"name":"Start with shotgun (In Cooperative)","value":2048,"description":"Players will have a shotgun when they spawn.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"eZKOhZoEhh9DpJgD"}
{"name":"Infinite inventory","value":65536,"description":"Inventory items aren't removed when used","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"fNXYsVhMBtR7H21l"}
{"name":"Disable crosshair","value":33554432,"description":"Players will not be able to use crosshair.","command":"zacompatflags","sourceport":"zandronum","enabled":false,"_id":"ff1I05GuzcxVrjhm"}
{"name":"Keep frags","value":16384,"description":"The clients frags are never reset when advancing to the next map.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"gB9RVzyTcL4RtagZ"}
{"name":"Lose Weapons (Coop)","value":67108864,"description":"Players lose all weapons upon death and are given the standard pistol and 50 bullets on respawn (Coop only)","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"gMGzl2j8pOXjskkK"}
{"name":"Use old intermission screens/music","value":4194304,"description":"Use doom2.exe's original intermission screens/music.","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"gr6SJwpwsgus0whO"}
{"name":"Degeneration","value":128,"description":"Players slowly lose health when above 100%, like in Quake.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"h5qh1zeKnv5DWGk0"}
{"name":"Keep teams","value":128,"description":"Players that were already in teams before the map change will continue to be on the same team on the next map.","command":"zadmflags","sourceport":"zandronum","enabled":false,"_id":"hJ4zak3HieFBrWqp"}
{"name":"Lose armor (In Cooperative)","value":33554432,"description":"Players will lose all of their armor when killed.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"i3ExOlz7d3yGFmxv"}
{"name":"Kill all monsters (In Cooperative)","value":4194304,"description":"All monsters must be killed before advancing into the next map.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"iAPDicx5LIVOVWnM"}
{"name":"Emulate vanilla blood brightness.","value":8192,"description":"Forces blood brightness to max when damaged.","command":"zadmflags","sourceport":"zandronum","enabled":false,"_id":"iHVrLMND35CxrWZ2"}
{"name":"Stay on the same map (In Deathmatch)","value":64,"description":"Stay on the same map when someone exits.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"ivsnPM8HUATswI7i"}
{"name":"Disallow Autoaim","value":268435456,"description":"Disallow the clients to utilize Autoaim regardless of the players settings.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"jVC5E4z2WTpIsxBd"}
{"name":"Old weapon switch","value":67108864,"description":"Players will be forced to switch weapons every time they pick up a new weapon.","command":"zacompatflags","sourceport":"zandronum","enabled":false,"_id":"jwusc3lH4jG28RWE"}
{"name":"Raven's scrollers use original speed","value":1024,"description":"Raven's scrollers use their original carrying speed","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"kcKK43e9C5Tcab6x"}
{"name":"Lose Powerups (Coop)","value":268435456,"description":"Powerups are lost on death (Coop only)","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"lLQyFxnoaD41OWG9"}
{"name":"Spawn Farthest (DM)","value":128,"description":"Tries to spawn players far away from each other in a Deathmatch game","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"lNAPH6xa7fpIyjOC"}
{"name":"Lose powerups (In Cooperative)","value":67108864,"description":"Players will lose all of their powerups when killed.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"lbDcSLYxlKPPWfGV"}
{"name":"No weapon switch cancellation","value":512,"description":"This flag disallows the ability to switch weapons while in the middle of A_Raise. Once the selected weapon starts its raising sequence, it cannot be cancelled.","command":"zacompatflags","sourceport":"zandronum","enabled":false,"_id":"m5vcKiCd8m9IFcXM"}
{"name":"Plasma bump bug","value":262144,"description":"Allows players to pick up items on the other side of solid walls by running into the wall at a specific angle. This flag should only be used for old vanilla Doom maps that really need it; it can have serious side effects on bridges and scrolling floors!","command":"zacompatflags","sourceport":"zandronum","enabled":false,"_id":"mxEI9hNwrBD0pZ5T"}
{"name":"No monsters to exit","value":131072,"description":"Players cannot exit the map until all monsters are killed","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"n2Kz2O1SBIFPZPNG"}
{"name":"Sector sounds","value":268435456,"description":"Sector sounds use original method for sound origin.","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"neluRIypO7Aysi1B"}
{"name":"Award damage instead of kills","value":1024,"description":"Players will be awarded points from the damage that they do on monsters, besides awarding by kills.","command":"zadmflags","sourceport":"zandronum","enabled":false,"_id":"o2u0Uw4aw1mXjvPo"}
{"name":"Weapons Stay (DM)","value":4,"description":"Weapons aren't removed from the map when a player picks them up; Doesn't work with weapons dropped by enemies","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"obn1XoFW3mzzFrEA"}
{"name":"Disable FOV","value":1048576,"description":"Players are disabled from changing their FOV (Field of Vision) from the default","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"oyx9BsEeWgxcrawx"}
{"name":"Disable Spying","value":1048576,"description":"Players cannot use the spynext command to see through their allies' eyes","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"p5la4jFAA7m3UmSn"}
{"name":"Disable Jump","value":65536,"description":"Players are disabled from jumping; can be overridden in the MAPINFO lump","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"pChty0CB8eZk8c8X"}
{"name":"No land","value":4,"description":"If this is enabled, players are not allowed to use the land CCMD.","command":"zacompatflags","sourceport":"zandronum","enabled":false,"_id":"pFdqRdbc5YzH7TWF"}
{"name":"Plasma bump bug","value":262144,"description":"Allows players to pick up items on the other side of solid walls by running into the wall at a specific angle. This flag should only be used for old vanilla Doom maps that really need it; it can have serious side effects on bridges and scrolling floors!","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"pQO0q1d30JdwqLez"}
{"name":"Limit pain elementals to 20 lost souls","value":4,"description":"Prevents pain elementals from spawning lost souls if there are 20 or more on the map.","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"pUELYwyrbs6gif2b"}
{"name":"Keep frags gained (DM)","value":8192,"description":"Players keep their frag count from one map to the next","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"pYA3yUEr3VNDFpN6"}
{"name":"Client side scripts (NET)","value":1,"description":"Uses Skulltag's old behavior when (NET) ACS Scripts are used. This is disabled by default, for compatibility among other ZDoom wads. If the WAD file is designed for Skulltag, and uses NET script advantages, then you would enable this feature.","command":"zacompatflags","sourceport":"zandronum","enabled":false,"_id":"pxJ4lhgZL5AxOZPj"}
{"name":"Use old intermission screens/music","value":4194304,"description":"Use doom2.exe's original intermission screens/music.","command":"zacompatflags","sourceport":"zandronum","enabled":false,"_id":"q3SMrtQXoteJhN3h"}
{"name":"Disable taunts","value":1048576,"description":"Prevents players from using the \"taunt\" command.","command":"zacompatflags","sourceport":"zandronum","enabled":false,"_id":"qGRCP1lf5K6ZEeuR"}
{"name":"Monsters Respawn","value":8192,"description":"Monsters will respawn sometime after their death.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"qIqJF0RrDfGJsUFA"}
{"name":"No team switching (ST/CTF)","value":16,"description":"Players cannot change teams after already being on a team.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"qeXKnJlJ1G0EyIp8"}
{"name":"Lose half ammo (Coop)","value":1073741824,"description":"Half of the player's ammo is removed on death (Coop only)","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"qhPo9q2CICWepBrN"}
{"name":"Don't draw Coop Info","value":4,"description":"If true, this disallows clients to utilize the Coop Info CVar regardless if enabled from the clients CVar.","command":"zadmflags","sourceport":"zandronum","enabled":false,"_id":"qsx2deNldmBy6wx7"}
{"name":"Barrels respawn","value":512,"description":"Barrels respawn after being blown up -- only works in non-deathmatch game modes if \"alwaysapplydmflags\" is true!","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"qu0OZs8XattoKMRi"}
{"name":"Allow crouch override","value":1073741824,"description":"Allow players to crouch regardless of the NoCrouch flag on the MAPINFO lump.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"qwkqlnSKjaDiEUGd"}
{"name":"Fast Monsters","value":32768,"description":"Monsters are more aggressive, and both they and projectiles use their FastSpeed property instead of their speed.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"rFceoO0dCBAb65TZ"}
{"name":"No respawning","value":32768,"description":"Players can not respawn once killed or fragged.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"rQlaU90xQws0B1g2"}
{"name":"Disable stealth monsters","value":8388608,"description":"Disable stealth monsters, since doom2.exe didn't have them.","command":"zacompatflags","sourceport":"zandronum","enabled":false,"_id":"rXcGFCKyYcVa2bTO"}
{"name":"Disable BFG aiming","value":256,"description":"Players are disabled from aiming BFG shots up and down; prevents the BFG from being fired into the ground to generate instant tracers","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"rgJ6kCe3sBy1jg0v"}
{"name":"Disallow powerups (In Deathmatch)","value":2,"description":"Prevents powerups from spawning on the map.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"rrvDK9Pt8SgeKyXa"}
{"name":"Falling damage (Hexen)","value":16,"description":"Enables the stronger but less aggressive falling damage used from Hexen. (Combining both values for ZDoom and Hexen enables the falling damage used from Strife. The minimum amount of damage you take from falling in Strife is 52. Ouch!)","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"s1RdhhadHPrgeyYO"}
{"name":"Scrolling sectors are additve","value":32768,"description":"Scrolling sectors are additive like in Boom","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"s203PDpIRpi6NkRr"}
{"name":"Don't allow dropping","value":32768,"description":"Prevents players from dropping items.","command":"zadmflags","sourceport":"zandronum","enabled":false,"_id":"sjLxCG0Klzu9PeAV"}
{"name":"Infinite Ammo","value":2048,"description":"Players have infinite ammo.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"suNf08uvxnm90SWJ"}
{"name":"Use sector based sound target code","value":2048,"description":"Use sector based sound target code.","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"t9teXfy2eB0Ge6tp"}
{"name":"No rocket jumping","value":512,"description":"Disallow players from rocket jumping.","command":"zadmflags","sourceport":"zandronum","enabled":false,"_id":"tCvPQ1vLB9McfWJq"}
{"name":"Old explosion thrust","value":64,"description":"Enables the original (greater) horizontal explosion thrust.","command":"zacompatflags","sourceport":"zandronum","enabled":false,"_id":"u9kWflGJbsdXcOlA"}
{"name":"Double ammo","value":64,"description":"Ammo pickups are doubled","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"uA0CKhkw7XdpbI07"}
{"name":"Only spawn single player actors in coop","value":4096,"description":"If this is true in a cooperative game mode, map actors are spawned as if the game was single player.","command":"zadmflags","sourceport":"zandronum","enabled":false,"_id":"ubg9bSr3VFHdLZA4"}
{"name":"Items Respawn","value":16384,"description":"Items respawn after being picked up by a player. However, mega powerups (i.e: invisibility, invulnerability) will not respawn.<br>Note: Doom's 'RadSuit' and Heretic's 'Wings of Wrath' will always respawn in survival regardless of this CVar's value.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"uv8GKRQwbD9QiYmS"}
{"name":"Falling Damage (Old)","value":8,"description":"Damages the player when they fall too far; uses old ZDoom damage calculation","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"uwIYqbhL5eBLkcvV"}
{"name":"Disallow Spying","value":33554432,"description":"Disallow players from spying other players.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"vcGIr3zOePlUq2ED"}
{"name":"Don't switch weapon on empty","value":16777216,"description":"Disables the weapon auto-switch when player runs out of ammo for that weapon","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"vzPxztFeUgzGgxqK"}
{"name":"Items Respawn","value":16384,"description":"Basic items, such as weapons and ammo, respawn after being picked up","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"wBtfLsZJZqBxHbXr"}
{"name":"Old radius damage","value":16777216,"description":"If this is enabled, the original Doom radius damage code is used, i.e. explosions have infinite vertical range.","command":"zacompatflags","sourceport":"zandronum","enabled":false,"_id":"wPOXlX1gr4WTjIua"}
{"name":"Instant flag return (ST/CTF)","value":8,"description":"Flags are instantly returned when the carriers are fragged.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"wWIiCdH9Y4SWyp7t"}
{"name":"No Monsters","value":4096,"description":"Monsters do not spawn on the map.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"wY8rT5wZJzIYlziv"}
{"name":"Disallow Suicide","value":134217728,"description":"Disallow the players to use the 'kill' CCMD.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"xLIJSrEG8tCimLyn"}
{"name":"No respawn","value":16384,"description":"Players cannot respawn after dying","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"xbqwJfnglulGpxqP"}
{"name":"Silent instant floors","value":134217728,"description":"Instantly moving floors are not silent","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"xgxemCakKnLCwSWe"}
{"name":"Allow instant respawn","value":524288,"description":"Allows players to respawn instantly after being killed by holding down the \"use\" key when being hit.","command":"zacompatflags","sourceport":"zandronum","enabled":false,"_id":"xmPCAGSIyy89ZAO9"}
{"name":"old radius damage","value":16777216,"description":"If this is enabled, the original Doom radius damage code is used, i.e. explosions have infinite vertical range.","command":"compatflags","sourceport":"zandronum","enabled":false,"_id":"xyPmOQzR2vvpcYQh"}
{"name":"Disallow health (In Deathmatch)","value":1,"description":"Prevents health from spawning on the map.","command":"dmflags","sourceport":"zandronum","enabled":false,"_id":"yGJEIDBTkL8vu3zx"}
{"name":"Disable Autoaim","value":8388608,"description":"Player weapons cannot auto aim","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"yTOhyYKfAfxE9c7e"}
{"name":"Keep teams","value":8192,"description":"Players that were already in teams before the map change will continue to be on the same team on the next map.","command":"dmflags2","sourceport":"zandronum","enabled":false,"_id":"z7U80P7E6M2HxF6X"}
{"name":"Respawn protection (DM)","value":1024,"description":"Players who are respawning are invulnerable for a few seconds","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"zF77vKE9eGpMHJWL"}
{"name":"No team changing (DM)","value":16,"description":"Players cannot change teams in a teamplay match after the map has started","command":"dmflags2","sourceport":"zdoom","enabled":false,"_id":"zT2GPorpMMXGdYlL"}
{"name":"Disable Health Pickups (DM)","value":1,"description":"Disables players from picking up items which restore health","command":"dmflags","sourceport":"zdoom","enabled":false,"_id":"zTOXbBv0eVRJasPZ"}