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Blender Addon #10
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If some one do, I would like to help. |
autoremesher just needs to be implemented as a library for python. Then autoremesher can be integrated anywhere. Almost all 3d software supports the python interpreter. |
I could potentially take a look at this in the next time. Is there anything interactive in the GUI I'm missing except for density and edge scaling specification? Because otherwise, I would suggest the easiest way will be to expose the functionality the GUI currently offers through a CLI binary. And then import/export obj files to integrate it with Blender with this functionality automated by an addon. In general this might introduce some overhead due to extra I/O, but given that the computation is non-interactive and takes a lot more time I think this would be the easiest to implement and maintain approach for integration at this time. @Anafeyka's approach would be preferable if it is more interactive, but would be slightly more complex. Also, it currently doesn't seem possible to implement it as a modifier, so it would be a one-off operation as with most addons which generate objects. |
The GUI is just for rendering and for limited parameters configuring. |
Hello @huxingyi thanks for your hard work. |
Hi @Nicolas-Constanty Good work! I'm looking forward to it. |
Hi @huxingyi.
Cool news, I noticed some crashes on low poly meshes that come from parametrization section of the code indeed. You can find the sources here. Note:
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可以做个sketchup的吗 |
Create a blender addon for autoremesher.
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