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About.txt
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(中&English)
The entire term project project is written in python with eventBasedAnimation by David Kosbie and Tkinter.
全部TP均为python语言写成,并使用了David Kosbie的eventBasedAnimation 以及Tkinter.
The original idea of Flappy Bird is from Dong Nguyen's mobile phone game released on May 24, 2013. This is just a fan-made copy by Huayun Huang at Carnegie Mellon University for 15-112's term project, and has no intention of copyright infringement.、
最初的Flappy Bird的游戏设计灵感来源于阮哈东先生于2013年5月24日发布的手机游戏。本游戏仅为卡内基梅隆大学的黄华韵为15112课程制作的游戏版本,无意侵犯原作版权。
My first plan, "decode vocal", is forced to stop because of an unknown technical issue. Flappy3D is the second plan which involves four mode:
Classical Mode: Inherit from the original idea of Mr. Dong Nguyen.
Normal Mode: The basic 3D construction, where the user “jumps” through all kinds of barriers in a 3D environment.
Duo mode: 2 players support each other to pass the barriers.
Reversed Mode: Use "pipes" to capture the birds in 2D environment.
我的第一个计划“decode vocal”因技术原因被强制终止。Flappy3D 是第二个计划,拥有以下几个游戏模式:
经典模式:承自阮哈东先生的灵感。
普通模式:基础的3D构建。用户在一个3D的环境下进行游戏操作。
搭档模式:双人共同扶持克服难关。
反转模式:利用“Pipes”捕获小鸟。
Here I sincerely thank all kinds of help from different resources, include but not limited to,
my mentor, who gives me advice over the game design;
my professor, who teaches me everything so far;
my friends and testers, who discuss and test the game;
and the Ingress community, who gives me the advice for my first plan "Decode Vocal", and encourage me to move forward.
在此我衷心感谢来自各方面的帮助,包括但不限于:
对于游戏设计方面给予我建议的mentor;
教会我这一切的教授;
我的朋友兼游戏测试者们;
以及Ingress社区在第一个计划中给予我的帮助与鼓励。