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cspace.c
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//
// cspace.c
//
#define _USE_MATH_DEFINES
#include <math.h>
#include <complex.h>
#include "cspace.h"
static double Min( double a, double b ) {
return a <= b ? a : b;
}
static double Max( double a, double b ) {
return a >= b ? a : b;
}
Rgb HSVToRGB( HSV hsv ) {
double r = 0, g = 0, b = 0;
if ( hsv.S == 0 ) {
r = hsv.V;
g = hsv.V;
b = hsv.V;
} else {
int i;
double f, p, q, t;
if ( hsv.H == 360 )
hsv.H = 0;
else
hsv.H = hsv.H / 60;
i = ( int ) trunc( hsv.H );
f = hsv.H - i;
p = hsv.V * ( 1.0 - hsv.S );
q = hsv.V * ( 1.0 - ( hsv.S * f ) );
t = hsv.V * ( 1.0 - ( hsv.S * ( 1.0 - f ) ) );
switch ( i ) {
case 0:
r = hsv.V;
g = t;
b = p;
break;
case 1:
r = q;
g = hsv.V;
b = p;
break;
case 2:
r = p;
g = hsv.V;
b = t;
break;
case 3:
r = p;
g = q;
b = hsv.V;
break;
case 4:
r = t;
g = p;
b = hsv.V;
break;
default:
r = hsv.V;
g = p;
b = q;
break;
}
}
Rgb rgb;
rgb.r = r * 255;
rgb.g = g * 255;
rgb.b = b * 255;
return rgb;
}
HSV RGBToHSV( Rgb rgb ) {
double delta, min;
double h = 0, s, v;
min = Min( Min( rgb.r, rgb.g ), rgb.b );
v = Max( Max( rgb.r, rgb.g ), rgb.b );
delta = v - min;
if ( v == 0.0 )
s = 0;
else
s = delta / v;
if ( s == 0 )
h = 0.0;
else {
if ( rgb.r == v )
h = ( rgb.g - rgb.b ) / delta;
else if ( rgb.g == v )
h = 2 + ( rgb.b - rgb.r ) / delta;
else if ( rgb.b == v )
h = 4 + ( rgb.r - rgb.g ) / delta;
h *= 60;
if ( h < 0.0 )
h = h + 360;
}
HSV hsv;
hsv.H = h;
hsv.S = s;
hsv.V = v / 255;
return hsv;
}
float calcDistance( float a, float b ) {
complex c = a + b * I;
complex z = 0;
complex dz = 0;
float m2;
for ( int i = 0; i < 1024; i++ ) {
dz = 2.0 * z * dz + 1.0;
z = z * z + c;
m2 = cabs( z );
if ( m2 > 1e20 )
break;
}
return sqrtf( m2 / cabs( dz ) ) * 0.5 * log( m2 );
}
HSV GiveHSV( double complex z ) {
// The HSV, or HSB, model describes colors in terms of
// hue, saturation, and value (brightness).
// hue = f(argument(z))
// hue values range from .. to ..
HSV h;
double a = carg( z );
while ( a < 0 )
a += 2 * M_PI;
a /= 2 * M_PI;
// radius of z
double m = cabs( z );
double ranges = 0;
double rangee = 1;
while ( m > rangee ) {
ranges = rangee;
rangee *= M_E;
}
double k = ( m - ranges ) / ( rangee - ranges );
// saturation = g(abs(z))
double sat = k < 0.5 ? k * 2 : 1 - ( k - 0.5 ) * 2;
sat = 1 - pow( ( 1 - sat ), 3 );
sat = 0.4 + sat * 0.6;
// value = h(abs(z))
double val = k < 0.5 ? k * 2 : 1 - ( k - 0.5 ) * 2;
val = 1 - val;
val = 1 - pow( ( 1 - val ), 3 );
val = 0.6 + val * 0.4;
h.H = a;
h.S = sat;
h.V = val;
return h;
}