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Maybe we could basically restart WASAPIAudioBackend::RunThread() in that situation (in case of different formats, etc...)
For DirectSound on pre-Vista, I guess we could either decide not to support this, or else periodically re-enumerate devices to see if the default changed... maybe there's a better way.
I set up the callback interface in https://github.com/hrydgard/ppsspp/tree/wasapi-audio-routing . However, when plugging/unplugging on my laptop, it works and I only get a bunch of property changes, not OnDefaultDeviceChagned which is what I'd expect to see if there's a problem...
If you plug the headphones in after you start the game, no sound will be audible until the emulator is restarted.
Happens with both the audio backends on Windows 10.
Reproduction steps:
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