-
Notifications
You must be signed in to change notification settings - Fork 2.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Brave Story crashed in boss fight #8252
Comments
i got no problem on my samsung galaxy s6 edge i use disable slow effects to speed this game crazy i finsh the game on the latest version no crashes on my phone. |
maybe its windows problem |
Right, disabling slow effects won't be affected. |
Strange that the CLUT change would make splines crash. Maybe In that case maybe we need another API; #8246 makes it do that less often but it doesn't make it impossible. Specifically, if you use texture scaling it will still do it the old way. If you remove this code in Framebuffer.cpp, does the problem go away? const static int FREQUENT_SEQUENTIAL_COPIES = 3;
static int frameLastCopy = 0;
static u32 bufferLastCopy = 0;
static int copiesThisFrame = 0;
if (frameLastCopy != gpuStats.numFlips || bufferLastCopy != vfb->fb_address) {
frameLastCopy = gpuStats.numFlips;
bufferLastCopy = vfb->fb_address;
copiesThisFrame = 0;
}
if (++copiesThisFrame > FREQUENT_SEQUENTIAL_COPIES) {
gameUsesSequentialCopies_ = true;
} I realize the color might still be wrong, but I'm more concerned about the crash. Also, can you upload a save or savestate? -[Unknown] |
save and the savestate |
It's helped by removing that code. Also the color become right. |
Since #8240 ,fixed in #8246
master build crash and color is wrong
with #8246 ,color is correct.
Stack trace
The text was updated successfully, but these errors were encountered: