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Pangya 1.0.1 Issues #7588
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I numbered your issues.
Possibly this fix may have worked around the other issues too, can you test? |
let me watch this issue |
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@hrydgard |
@sum2012 not the "watch" button at the top, but the "subscribe" button on the side |
There's two. The button at the top (watch) which subscribes to all (I am subscribed to all, for example, which means that @unknownbrackets makes no difference, I see everything.) On the right, lower down, there's another button. That button is dedicated to just this one issue. For example, if I click it, it says "You're ignoring this thread." That means I won't get notifications for this issue anymore, but I will for all others. Now I've clicked it again and I'm subscribed to the thread (even if I unsub from all issues for ppsspp.) Anyway, back to our regularly scheduled issuing... isn't this a duplicate probably? There's like 3 other issues about levels crashing. -[Unknown] |
@unknownbrackets ,ok I try again,I press issue subscribes in 7587 |
@Xaelath |
The remaining issue 3) indeed seems quite likely to be the same or related to the other Pangya crashes like #6682 and #6057, so I don't think we need to have this one open as well. There seems to be something wrong with the memory allocator it uses (a "VPL" object), although I don't know what the problem might be.. |
AFAIK the game was at one point verified to mis-free VPL allocations even on a real PSP in a way that needed behavior very precisely matching a real PSP's behavior. That is, it relied on double-frees not being a huge problem with large allocated buffers due to the round-robin nature of the PSP's VPL allocator. There are extensive tests on this allocator and the behavior should be matched pretty precisely (but I'm not sure if there may be game-specific hacks in the kernel.) Not only does it rely upon that, but it also frees a variety of pointers even when they are not currently allocated, intentionally (what wonderful memory management...) This causes PPSSPP to log a lot of warnings which are largely (or wholly?) spurious. This definitely makes it hard to tell what problems are coming from VPL allocations and what problems aren't, since it logs a lot of errors that are completely useless information and intentionally generated by the game. -[Unknown] |
Change to FuncReplacements = False in PPSSPP.ini,then it won't crash,just a lot of invalid addresses,and the level still can be finished,and also off Fast memory. |
@daniel229 yeah it works but Theres a huge slowdown or fps drop on the loading tho. |
A Bug occur whenever finished the game, attempt to pressing x wont work.
Somewhat fixed in PPSSPP v0.9.9-52-g3bab63d git.
Changing costume in will crash the game, Solution : Turning off Software Skinning will fix the problem.
In 1st Episode Cecilia Storyline in the 5th story after finishing the conversation pressing start button will crash the ppsspp. Tried turning off Hardware transform still didnt work.
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