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Recent development version, open multithreading, all game slows down #6874
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Please tell us smaller range that slow down Old version: or offical build |
I talk with @ThreeHT directly, |
git bisect result (I compile to him) |
I make a build that revert the commit in the master batch,only have small improve |
I use v0.9.8-558-g9164e70 source + revert unknownbrackets@d97c229 |
That's life. It wasn't working properly before, and this was causing random flickering and other problems and crashes. If you expect synchronization in emulators to result in ultra-high speed, go try bsnes. -[Unknown] |
Multithreading meaning of existence is speed up? Now just let the game run more slowly, is not no sense.Desirable to increase an option to cancel this code.@sum2012 @unknownbrackets @hrydgard |
GEB_AE, SAO, Toukiden ...... slows down!The 0.98 version of the game, when open multithreaded significantly enhance the speed.
My English is not good, do not know if you can understand it.
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