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Graphical glitch in Kyoukaisen-jou no Horizon #6328
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And the before is how it ought to look, right? What blending mode is it using? -[Unknown] |
And, if you add return false; after It almost seems like it's drawing the wrong texture or wrong part of it now... weird. -[Unknown] |
either return false in bool ShouldUseShaderBlending() { or case GE_SRCBLEND_DOUBLESRCALPHA: it make the screen like before. |
What if you replace -[Unknown] |
Does it change at 1x render? It seems like even using shader blending screws up the texture. I guess it must be drawing twice to draw the texture, and then the white of the bg or something? Maybe the issue is becaues these overlap and are combined into a single drawcall... But, no, they'd have different textures... hmm. -[Unknown] |
No difference between 1x and others |
fixed in #6350 |
Cool, I think it was drawing with overlap or something, which the blitting method doesn't support. -[Unknown] |
Since unknownbrackets@4b978ed
before

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