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Gundam AGE Universe Accel/Cosmic Drive - Characters transparent/spotty #6243
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Need a debug log. There's no demo that exhibits this, right? -[Unknown] |
Oh, so your OpenGL driver / card is too old then, it sounds like. I don't know if there's any way to support these games without OpenGL 3... -[Unknown] |
Are any FBOs decimated between? I'd guess that's what's happening. -[Unknown] |
04:13:448 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1896 Decimating FBO for 000cc000 (480 x 272 x 1), age 6 |
In Framebuffer.cpp, I'd guess it goes away if you set I wonder if we can safely save/load FBOs from memory on destroy/create. Sounds dangerous... -[Unknown] |
set to 10 or 15,No different as before. |
Tese it agains,set the enum
|
the background is difference now since 8974cd6 |
This still an issue? |
I believe this game requires depth buffer copies, so it's an issue on GLES2. But for GLES3/Vulkan/etc. it should be working fine. I'm not sure if there's really any reasonable way to fix this on GLES2 except maybe some frankenstein of "skip buffer effects"... and not even sure that would work. -[Unknown] |
Yes, this issue can't be fixed with opengl 2.0 or without depth buffer copies just like hrydgard said in Hammerin Hero #10777 (comment) |
Alright. I don't think we'll get around to doing some kind of workaround here, and it's fixed on GLES3+. So I'll close. |
Same problem as #2579, but Force depth write doesn't "fix" the problem any more since around v0.9.8-966-g0c7c736 or so
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