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Gensou suikuden 1&2 various issues #6226
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Add a video to review some issues |
Clearly the alpha trick wasn't able to optimize this game. It could be that we just haven't recognized memsets and such in the standard library this game uses. If you set breakpoints for the following, do they trip (outside the area of #5205, but in these particular areas)? That should catch any framebuffer or swizzled access. -[Unknown] |
s4 and s5 look suspiciously like framebuffer addresses. I'm not sure what this function is doing but it looks like it's doing something, potentially a copy skipping black with 0 alpha. -[Unknown] |
Since most of the issues mentioned above have been fixed,and I find some other issues,I going to open another issue thread. |
Cool, I guess the button sound effect is still lagging probably. -[Unknown] |
Yes,it is. |
Block transfer does not help these issue.

1 missing backgroud in title
psp

2 black thing aroud the menu

psp

3.the "brick" covers characters

psp

the above might be the same issue.
4.extremely GPU demanding after merged #6070,
W[G3D]: GLES\StateMapping.cpp:184 Lots of blits needed for obscure blending: 61 per frame, blend 6/3/0
before

147FPS gpu usage 7%
after

63FPS gpu usage 90%
5.button sound effect is lagging behind the button clicking.
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