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Gensou suikuden 1&2 various issues #6226

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daniel229 opened this issue Jun 4, 2014 · 7 comments
Closed

Gensou suikuden 1&2 various issues #6226

daniel229 opened this issue Jun 4, 2014 · 7 comments

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@daniel229
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Block transfer does not help these issue.
1 missing backgroud in title
09

psp
201406032318_001

2 black thing aroud the menu
10

psp
201406032318_002

3.the "brick" covers characters
11

psp
201406032319_002

the above might be the same issue.

4.extremely GPU demanding after merged #6070,

W[G3D]: GLES\StateMapping.cpp:184 Lots of blits needed for obscure blending: 61 per frame, blend 6/3/0

before
147FPS gpu usage 7%
12

after
63FPS gpu usage 90%
13

5.button sound effect is lagging behind the button clicking.

@daniel229
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Add a video to review some issues
http://youtu.be/g6-YeEKurWA

@unknownbrackets
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Clearly the alpha trick wasn't able to optimize this game.

It could be that we just haven't recognized memsets and such in the standard library this game uses. If you set breakpoints for the following, do they trip (outside the area of #5205, but in these particular areas)?
Address: 0x04000000 Size: 0x00110000
Address: 0x04200000 Size: 0x00600000

That should catch any framebuffer or swizzled access.

-[Unknown]

@daniel229
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you mean this?
14

@unknownbrackets
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s4 and s5 look suspiciously like framebuffer addresses. I'm not sure what this function is doing but it looks like it's doing something, potentially a copy skipping black with 0 alpha.

-[Unknown]

@daniel229
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Since most of the issues mentioned above have been fixed,and I find some other issues,I going to open another issue thread.

@unknownbrackets
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Cool, I guess the button sound effect is still lagging probably.

-[Unknown]

@daniel229
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Yes,it is.

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