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Different graphics render before and after pause #6170

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the-sashok724 opened this issue May 28, 2014 · 3 comments
Closed

Different graphics render before and after pause #6170

the-sashok724 opened this issue May 28, 2014 · 3 comments

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@the-sashok724
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Tested on latest build for android.
Before pause:
screenshot_2014-05-28-11-14-50
After pause:
screenshot_2014-05-28-11-14-56
Game info:
screenshot_2014-05-28-11-23-09
Graphic settings:
screenshot_2014-05-28-11-23-25
screenshot_2014-05-28-11-23-30
screenshot_2014-05-28-11-23-37
screenshot_2014-05-28-11-23-44
screenshot_2014-05-28-11-23-52
Also it's very poor graphics on 1xPSP resolution, on previous builds it have been better:
screenshot_2014-05-28-11-41-41


Sorry for my english, i from Russia.

@unknownbrackets
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Sounds like another game affected by the bad render resolution thing in #6093.

Possibly the other glitches are related. There are still cases where it doesn't reset the FBOs on change, mostly when it lies about their size.

-[Unknown]

@daniel229
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GT has a similar low resolution problem.

@unknownbrackets
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This should be resolved by the framebuffer size estimation changes (GT also I think.) If I'm wrong, please comment/reopen.

-[Unknown]

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3 participants