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Tokyo Mono Harashi wrong FPS in singlethread mode #5632

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daniel229 opened this issue Mar 11, 2014 · 8 comments · Fixed by #10056
Open

Tokyo Mono Harashi wrong FPS in singlethread mode #5632

daniel229 opened this issue Mar 11, 2014 · 8 comments · Fixed by #10056
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@daniel229
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singlethread
01

multithread
02

debuglog
singlethread
https://gist.github.com/daniel229/9482775

multithread
https://gist.github.com/daniel229/9482781

@unknownbrackets
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I think we only need one issue for all of these. They are most likely all the same issue.

My assumption is, somewhat we increment flips is not syncing before checking.

-[Unknown]

@dbz400
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dbz400 commented Apr 23, 2014

@daniel229 , is this issue get fixed?

@daniel229
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No,not fixed yet.

@unknownbrackets
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Has this improved at all with the latest git? I guess if single threaded is wrong, it's because gpu operations are completing immediately and this screws up the game's timing. But we have some things in there to simulate the delays. Hmm.

-[Unknown]

@daniel229
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Nothing change with 0.98-1051

@daniel229
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Nop this zz_scekernelWaitEventFlag,then it get normal FPS.
01

@unknownbrackets
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unknownbrackets commented Nov 7, 2017

I think this one is actually an issue now, since it was only right somehow with multithreading.

-[Unknown]

@Panderner
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Could anyone test the frame rate for Real PSP?

@hrydgard hrydgard added this to the Future milestone Oct 19, 2020
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5 participants