-
Notifications
You must be signed in to change notification settings - Fork 2.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Macross Triangle Frontier - Transparent gray box around thrusters. #5447
Comments
This is probably similar to the FF4 alpha issue with spline/bezier. -[Unknown] |
Was wondering, I got everything working with the bezier hack but now the audio stutters, did I do something wrong while compiling it or did you have the audio stutter too? It seems to work fine on the normal emulator, the audio that is. |
Has this improved at all without that hack and with "simulate block transfers"? Just want to make sure if it is bezier-alpha related, or if it's just something like Grand Knights History. -[Unknown] |
Can you catch it in the ge debugger when it glitches? Is there anything different about the way it draws it versus when it works? Is anything logged like resizing fbo? -[Unknown] |
The preview shows what's being drawn. This will be shown on the screen next flip. It's not what's currently being shown. So it makes sense if it alternates. -[Unknown] |
I know that it's frame being drawn, but preview is always opposite to what it's showing in game. Glitch seems to apply always to 2 frames in a row, so I made that screenshot after I saw one glitched frame in game and was drawing another, they should be same, but in preview it's opposite. Anyway I can't see any difference between the two, maybe someone else will get more luck with it. |
Not sure what exactly fixed it, but it works great without any gray rectangles now at v0.9.8-1196-g59bef47, issue can be closed I guess:). |
Neat. So maybe it was my recent changes to the way attachment is handled. -[Unknown] |
Now that the game can be played normaly without the saving issues there's another annoying bug.
It's a minor one and don't affect progression. There's some kind of transparent box around the thrusters fire, as it some kind of special effect that got rendered incorrrectly.
The user LunaMoon in the forums did some reshearch with the debugger and found something:
"from the GE debugger it, seems like some extra texture is applied to player jets for some minor effect, it's fully gray and transparent exactly as it shows in game. Going through draw prim in GE debugger shows that the bug happens after the game uses some bezier effect with this transparent texture. PPSSPP doesn't give 100% psp result with those I guess. :C Wonder if it at least could get a hack to skip drawing those bezier effect totally or something."
It happens in all modes. Enabling "Low quality spline/bezier" does not help either.
The text was updated successfully, but these errors were encountered: