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Final Fantasy Type 0 - Character artifacts after death (Multi-threading issue) #5127
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Any screenshot ? |
Silly me, here you go. http://i.imgur.com/HmBnqPe.jpg http://i.imgur.com/f7GRacR.jpg http://i.imgur.com/Mtz3HUm.jpg http://i.imgur.com/j50fCkM.jpg Different camera angle, different artifacting. Of course I'm not the only one with this problem. PPSSPP version - 0.9.6.448 I struggled till late morning yesterday figuring out which options causes it, or if one even does and it's ppsspp fault, but luckily I'm positivie it's multi-threadnig. |
Do you mean if turn off multi threading , those graphical issue will be gone ? |
Yes, windows, I'm using AMD CPU and NVIDIA GPU, but you have to DIE and when you are ressurected, those artifacrs will start showing. Also, it's not only in this place, it's everywhere in the game after you die. Turning off multi-threading solves the problem. |
I see. Multi-threading may not be good enough for most games at this moment .It did cause flickering in some games anyway. |
@KawakamiB , can you update your title something like this ? Final Fantasy Type 0 - Character artifacts after death (Multi-threading Issue) |
Done. So far it looks like noone is interested :p |
Does the game log anything when this happens, like pause signals or etc.? -[Unknown] |
No , didn't show up any thing related to pause signals unfornaturely |
How does it look in the softgpu, if it's bearable to check? -[Unknown] |
So far I narrowed it down to a multi-threading option, after turning it off the problem is still existing but it repairs itself after few slashes with weapon, when it is ON, the problem is permanent.
Any possible fixes for that issue in the future ? The translation patch is coming 👯 so time is of the essence !
Best Regards !
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