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Final Fantasy Dissidia Duodecim Ghostly Shadows on Buffered Rendering #4909

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GamerzHell9137 opened this issue Dec 23, 2013 · 15 comments
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@GamerzHell9137
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The game has some blurry ghostly shadows when buffered rendering is enabled.
Changing to other rendering modes give u other issues like dark screen.
Non buffered rendering fixes the ghostly shadows.
Can someone check it out?
Playing the European version.

@dbz400
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dbz400 commented Dec 23, 2013

Can you provide screenshot? I think you mean 012 Duodecim

@GamerzHell9137
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br
nbr

@unknownbrackets
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Platform? You're using the latest git build from lower on the downloads page, right?

-[Unknown]

@GamerzHell9137
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171 revision, have tested with latest too, same blurry shadow images on buffered rendering.

@GamerzHell9137
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Forgot to say that i'm playing on PC.

@dbz400
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dbz400 commented Dec 24, 2013

Humm i rememeber this has been fixed previously .May be it is regression .

@dbz400
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dbz400 commented Dec 24, 2013

See here #4488

It is fixed by stencil change previously

    case STENCIL_VALUE_UNIFORM:
        WRITE(p, "  %s.a = u_stencilReplaceValue;\n", fragColor0);
        break;

@GamerzHell9137
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@raven02
Which version do i need to get to play it non blurred on buffered rendering now?

EDIT:Have enabled ''disable stencil test'' still see the ghosts.

@dbz400
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dbz400 commented Dec 25, 2013

I think you can simply use 0.9.1 release and should let you play it without blurring

@GamerzHell9137
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Nah, its too much of hassle to find 0.9.1 version now and in the future.
I hope someone fixes this in the newer versions. Will wait till then.

@unknownbrackets
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I'm not seeing this on Windows. Is it no longer happening, or is it only certain areas/players or something?

-[Unknown]

@ppmeis
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ppmeis commented Jun 2, 2014

Tested on latest build, blurry characters:

BR:
image
image

BR @1x Internal Resolution (notice ghost glitch inside circles:
image
image

Non-BR:
image
image

Real hardware:
20140603010155
20140603010320
20140603010344

@unknownbrackets
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I didn't try with simulate block transfers off, but with #6211 at 1x:

dissidia012-noblur

-[Unknown]

@unknownbrackets
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So, now that that is merged, is this still happening for you?

-[Unknown]

@ppmeis
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ppmeis commented Jun 3, 2014

@unknownbrackets it seems to be much better. The effect is softer and more accurate to real PSP:

With latest build:
image
image

You can compare with previous pics. I thinks is fixed. Really good job :D. Congrats.

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