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Final Fantasy Dissidia Duodecim Ghostly Shadows on Buffered Rendering #4909
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Can you provide screenshot? I think you mean 012 Duodecim |
Platform? You're using the latest git build from lower on the downloads page, right? -[Unknown] |
171 revision, have tested with latest too, same blurry shadow images on buffered rendering. |
Forgot to say that i'm playing on PC. |
Humm i rememeber this has been fixed previously .May be it is regression . |
See here #4488 It is fixed by stencil change previously
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@raven02 EDIT:Have enabled ''disable stencil test'' still see the ghosts. |
I think you can simply use 0.9.1 release and should let you play it without blurring |
Nah, its too much of hassle to find 0.9.1 version now and in the future. |
I'm not seeing this on Windows. Is it no longer happening, or is it only certain areas/players or something? -[Unknown] |
Tested on latest build, blurry characters: BR @1x Internal Resolution (notice ghost glitch inside circles: |
I didn't try with simulate block transfers off, but with #6211 at 1x: -[Unknown] |
So, now that that is merged, is this still happening for you? -[Unknown] |
@unknownbrackets it seems to be much better. The effect is softer and more accurate to real PSP: You can compare with previous pics. I thinks is fixed. Really good job :D. Congrats. |
The game has some blurry ghostly shadows when buffered rendering is enabled.
Changing to other rendering modes give u other issues like dark screen.
Non buffered rendering fixes the ghostly shadows.
Can someone check it out?
Playing the European version.
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