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Tomodachi ga Sukunai Boku Portable - various issues #4100
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Has the fading improved with default settings (retain changed textures and lazy texture hashing off)? Is it still generating Invalid address errors in the latest build? I'm not sure I understand the rest, unfortunately... the screenshots look okay to me, outside the invalid address errors and the sceMp4 (not yet supported, could be breaking things, not sure.) -[Unknown] |
Rather in version 8.1 the game was fair, but now with the latest BUILDS already have a crash at the start of the game. Now just to wait for support to improve sceMp4, as you say ... waiting for improvement. |
Try disabling "fast memory" in options. -[Unknown] |
Thank you!. works almost perfectly but the only thing missing is renderisacion adjust video modes (because each character is presented flashes) and it works 100% perfect. Thanks anyway ... waiting for the next version improved ... |
I'm not 100% sure I understand what's still wrong. But, I think you're saying that the characters flicker when they come on screen (e.g. showing something else or black momentarily.) Does "simulate block transfer" in the latest git build help? -[Unknown] |
Is a breakpoint at 0x04154000 with size 0x1000 hit? It's drawing the girl to 0x04088000, so something must be copying it over, I guess? -[Unknown] |
Some time ago I put a game ISSUES has Tomodachi ga Sukunai Boku Portable , but I closed it .
Now I re- open the last BUILDS not yet had improvements in this game, ie not hear the sound , and some small graphics problems .
As is the graph . There is interference with VIDEO ENTER when the silhouettes out . In an original PSP just appears and disappears like a fading and no interference with the VIDEO INTRO .
This comes in RENDERING BUFFERED settings . However in framebuffers CPU and GPU , it fades a bit normally, but a very little looks the VIDEO interfered .
Another is , when I arrive at the beach and go to the next level . In the DEBUG CONSOLE , just to leave the syntax: Test Thread W [ MM] : MemmapFunctions.cpp : 93 ReadFromHardware : Invalid address XXXXXXXX . there are times when the game crashes or goes on until it comes back , it hangs again.
Here I made some screenshots if these images are useful:
Here with GE for the graphic :
Like the DEBUG CONSOLE
Those who say " UNSUPPORTED " I guess it's the video .
Here 's a LINK for proper operation as the actual game on a PSP:
http://www.youtube.com/watch?v=CDYyyDO5hTE
I hope they fix these BUG's .... Sorry my Bad English!! XD
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