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Textures missing detail. (Mipmap?) #17891
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Turn up anisotropic filtering to max, and it should look better. Mipmapped textures need that to look sharp at angles like that. |
I use default settings, anisotropic filtering is already set to 16x but textures still missing detail. btw I convert png to ktx2 format without mipmap for save more space. 😅
|
Well on the screenshot it does look like mipmapping without anisotropic filtering is happening(and possibly with a wrong detail bias)! Very odd... |
Tested out of curiosity using https://github.com/Saramagrean/TKD_KWM-HD-Texture-Pack Unlike OP I'm getting the same results with any renderer, including GL 🤔 Without custom textures: Textures in .ktx2 format: Textures in .png format: So looks like it's an issue with .ktx2 format? The aniso setting doesn't seem to change anything for me, no difference between off and 16x (with or without custom textures), idk if I'm doing anything wrong or if it depends on the games but it's been a while: https://forums.ppsspp.org/showthread.php?tid=27860 |
In the png case it's clear that it gets a bit grainy in the distance, so presumably there are no mipmaps being used there, leading to the sharpness: While the KTX2 case sure look mipmapped (without aniso, for whatever reason) to me, despite @Saramagrean saying they're not used... |
Ah yeah indeed, when I type
😅 Also just noticed but there's |
ignoreMipmap there is only for the purpose of saving images (whether to save mipmaps in separate little files) |
I have found a bug though, we fail to enable aniso in the case of replacement textures with mipmaps. I'll fix that. |
Ah I see! Thanks for the explanation.
Nice, at least I didn't waste your time for nothing with my questions :p |
#17930 should take care of it. Thanks for asking the questions - when something looks wrong, there often is something wrong :) |
Please test build 1074 or later once they appear on the buildbot. |
Great, thank you for testing! |
Game or games this happens in
Toukiden Kiwami.
What area of the game
In-game.
What happens
Textures is missing detail with ktx2 format. It happen on Vulkan and D3D9/11 backend only, OpenGL is look fine.
What should happen
Should rendering texture detail correct with ktx2 format like OpenGL backend.
GE frame capture
I tried but seem like can't capture textures missing detail issue.
DUMP.zip
Platform
Windows
Mobile phone model or graphics card
Intel HD Graphic 520.
PPSSPP version affected
v1.14.4-941-g37c1e17dc
Last working version
v1.14.4-938-ge6ceaa541
Graphics backend (3D API)
Vulkan
Checklist
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