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While this isn't really perfectly consistent with the rest of the saved settings, I think it would make sense to only create the [ControlMapping] section in the per-game ini files if anything has actually been changed there.
mrfixit alerted me to the fact that it can be quite annoying that control mappings are kind of "frozen" with each per-game config.
Not sure exactly how to best implement it - somewhere we need to make a special case.
The text was updated successfully, but these errors were encountered:
It might make sense to expand the scope of this to also compare other sections like [Control], [Sound], [SystemParam], and [Network]. If there's no changes - it's just duplicating data.
Just a addition to this issue / upgrade - Not to sure if this belongs here, but lets see, what you guys think.
I was thinking along the lines of being able to save a custom keys file, of which you can actually name it.
IE FPS shooter keys, or Driving games keys, etc etc etc, depending on the genre of the game, as some games for instance use the face buttons as a way of controlling a cursor for shoot em ups, have a custom setup for those type of games, would be a awesome addition.
While this isn't really perfectly consistent with the rest of the saved settings, I think it would make sense to only create the [ControlMapping] section in the per-game ini files if anything has actually been changed there.
mrfixit alerted me to the fact that it can be quite annoying that control mappings are kind of "frozen" with each per-game config.
Not sure exactly how to best implement it - somewhere we need to make a special case.
The text was updated successfully, but these errors were encountered: