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Gods Eater Burst and God Eater 2 brightness issue in hardware render #17033
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i think its different issue |
Did you try lower resolution for effects doesn't help reduce the excessive bloom? |
i tried it but does nothing |
I don't think software renderer looks as it should in here, maps in GE are lighter as far as I recall and your screenshot looks like bloom wasn't working in software at all. The old issue was fixed, back then the bloom was much stronger than it should be resulting in not seeing anything in some places that should simply be as they are now - light and washed out. |
Here's a video of the same night map you made screenshots of: Edit: in short, it is a valid issue, but it's about bloom not working in software renderer(at least on your hardware), not about hardware renderer being wrong. |
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The video I posted was about during in-game map which you reported(it should NOT be as dark as in your "software" screenshot), not about hub. |
ok but yeah it looks worse when displayed correctly too bright imo, on real psp looks better |
I also experienced it |
just too bright for a moment, for characters who have white skin. 27_720p.mp4 |
Game or games this happens in
ULUS10563 - Gods Eater Burst
NPJH50832 - God Eater 2
What area of the game
.
What happens
the game brightness looks too bright in hardware render
edit: God Eater 2 also have the same issue
What should happen
it should not looks that bright like in sofware render below:
GE frame capture
ULUS10563.zip
Platform
Android
Mobile phone model or graphics card
Xiaomi Poco F3
PPSSPP version affected
1.14.4
Last working version
.
Graphics backend (3D API)
Vulkan
Checklist
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