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just start a new game in software renderer mode and on the left hand side of the screen is white glitchy flashing lines and when you turn your plane to the left it shows even more
doesn't happen in the other modes
here is a ge dump ULUS10476.zip
dont know if it captured it
These artifacts are introduced at 1490/1954 in this frame dump. They're meant to be clouds.
All the x/y coordinates are well outside the screen, but not far enough to be culled. Depth is fine, depth testing is off, and minz/maxz allow all Z values involved.
We're probably just slightly off in where we think these pixels fit and they shouldn't end up getting drawn at all.
This is actually similar to the issue seen in #16207. In this case, the verts are such that a positive w becomes negative during clipping, which inverts these triangles that would otherwise be offscreen.
Clipping against w >= 0 would solve this one, although it seems like that's not correct (although my tests produced positive values from z > -w clipping, so maybe it discards or clips when w is negative in that result?) That would not explain #16207, though, and I suspect whatever should be clipping or culling those triangles is most likely what should be doing so for these.
Game or games this happens in
IL-2 Sturmovik - Birds of Prey (USA)
What area of the game / PPSSPP
just start a new game in software renderer mode and on the left hand side of the screen is white glitchy flashing lines and when you turn your plane to the left it shows even more
doesn't happen in the other modes
here is a ge dump
ULUS10476.zip
dont know if it captured it
What should happen
no flashing glitchy lines
Logs
No response
Platform
Windows
Mobile phone model or graphics card
AMD RX 580
PPSSPP version affected
PPSSPP v1.13.1-391
Last working version
No response
Graphics backend (3D API)
Vulkan
Checklist
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