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This issue is being closed as a duplicate of #9572.
This is an issue tracker - there's a forum if you want to discuss things. You wouldn't add another "bread" item to a grocery list every time you thought about it, right? We do the same here - we already have "bread" (this issue) on our list.
By keeping the list clean, we can also make sure all the information a developer needs to fix the issue is at their finger tips. When there are multiple issues, information gets lost and it becomes hard to fix things, so they are fixed more slowly. Duplicates won't make fixes appear faster.
And remember - PPSSPP is open source. Try to find new and useful information, and add it to the original issue. If you can't wait any longer, muster up your courage and try fixing it yourself. PPSSPP gets better the more people contribute. You could be that amazing person who solves this problem for everyone.
Game or games this happens in
ULUS-10345
What area of the game
in the whole game
What happens
When starting the game in Windows with DirectX 11, or OpenGL, the error that we see on the screen appears.
The problem is corrected when putting it in DirectX 9, but that brings other problems, such as lack of light etc.
I did the test on Android and the same happens with OpenGL.
Now here comes the big surprise that takes me.
Use the "Remote Disc Streaming" feature to play the game on Android and magically the game runs flawlessly without any graphics glitch with OpenGL.
I did it in Vice versa, and it also worked on PC with DirectX 11.
So when sharing the game via "Remot disc streaming" the error is corrected. quite strange, but real.
But use the ISO hosted on PC or Android, it doesn't work. It only works when I run the game via streaming
What should happen
Be without the graphic error lol
GE frame capture
No response
Platform
Android
Mobile phone model or graphics card
Pixel 2
PPSSPP version affected
1.12.2
Last working version
No response
Graphics backend (3D API)
Direct3D 11
Checklist
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