Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

need mipmaping #14535

Closed
jamezcook opened this issue Jun 15, 2021 · 2 comments
Closed

need mipmaping #14535

jamezcook opened this issue Jun 15, 2021 · 2 comments

Comments

@jamezcook
Copy link

dear @hrydgard
Currently PPSSPP is very smooth but leaves unsatisfactory graphics.
in the future, please add the mimaping feature like the previous version, because this feature is very important for a games

thanks

@LunaMoo
Copy link
Collaborator

LunaMoo commented Jun 15, 2021

Mipmapping exists and is active by default as there's no reason to disable it, hence the option for it doesn't exist.

That being said, there are some cases where mipmapping might be used in special way which is not implemented outside of software renderer like #6357

Some normal modes of mipmapping might also not be working yet in the exact same way it does on real PSP and might work differently as it was years ago as we have some other issues opened althrough it doesn't affect that many games and isn't really as bothersome as special case mentioned above.

Take note that using texture scaling disables mipmapping and that was always the case, even before the option to disable mipmaps was removed.

@ghost
Copy link

ghost commented Jun 15, 2021

Duplicate of #14116

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants