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Metal slug xx #13916
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edit: What is your phone 's model ? |
ZenFone Max pro m1, snapdragon 636 1.8ghz 4Gb Ram |
Here's what happens when I use save state or minimize the graphical glitch appears. |
@Davidcard22 Have you tried latest version in https://buildbot.orphis.net/ppsspp/ ? |
@Panderner including on Windows? |
I've tried OpenGL and Vulkan but it still happens. |
But unable to test windows version because i don't have a PC |
Oh, that is not good. I'll look into it soon. |
I can't reproduce this issue on my computer. Are you using any filtering? |
I'm resetting PPSSPP settings to default and only changed the backend, play the mission and then click maximize button to maximize ppsspp window |
@Davidcard22 @Panderner can you test again with latest version in https://buildbot.orphis.net/ppsspp/ |
@anr2me I think that windows version of "play the mission and then click maximize button to maximize ppsspp window" is another issue, |
may be try fixing it on windows version first, since they have similar symptoms, and easier to debug. |
On Windows, the last working build is |
The issue started in v1.10.3-477-g6d117fb53 and it's true for android too. |
That it happens when you minimize implies there's a block transfer or temporary buffer going on that doesn't get saved to RAM. If #13327 impacted it, that just means we're applying a clear but not some later copy. -[Unknown] |
Changing both lines with ppsspp/GPU/Common/SoftwareTransformCommon.cpp Line 448 in ec91417
ppsspp/GPU/Common/SoftwareTransformCommon.cpp Line 473 in ec91417
Edit: |
Oh, it's another one of those ... Related to #13344 I don't think it will help because I suspect it's the "opposite" issue, but try putting the gameid under "DisableFirstFrameReadback" in compat.ini... |
Adding |
I disabled First Frame Readback for Metal Slug XX and it worked. |
Well, this is an awfully unsafe looking safe size:
-[Unknown] |
Nice find! This should be fixed now after #13941 - please close after testing new builds. |
Edit: v1.10.3-1596-g48bb797ff is now available for android and 64-bit windows. |
As confirm of v1.10.3-1596-g48bb797ff is the issue is now fixed. |
What happens?
broken images small crashes almost imperceptible but harmful to gambling especially when there are many enemies on the screen this is problems with the way the I / O is GPU is being used
What should happen?
Improving the performance of how the emulator uses the GPU to process these 2D images is something that shouldn't be too hard for adreno 509,512 ...
What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.
Android 10 snapdragon 636 2.2 GHz overclocked 4Gb Ram backend OpenGl
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