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FR: autoscale (or manual) game icon sizes #12353

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eddiegalvez opened this issue Sep 26, 2019 · 10 comments
Closed

FR: autoscale (or manual) game icon sizes #12353

eddiegalvez opened this issue Sep 26, 2019 · 10 comments

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@eddiegalvez
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What happens?

I start PPSSPP, and on my GPD XD+ the two little games I have... I have these tiny rectangles!

What should happen?

Give me:
"Fit to screen" - scale the icons smartly to use the space (with just two games I don't expect each game to be 50% of my screen but let's have bigger icons!)
"Icon size" options (could even just be relative, like "X-Small, Small, Medium, Large, Huge"...

What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.

I'm on a GPD XD+ aka Android version

@hrydgard
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Can you show a screenshot of what it looks like for you now?

The icons are pretty low resolution, so making them big will make them look worse.

@eddiegalvez
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@eddiegalvez
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If resolution forces the images to only be sized at a certain res, I might suggest:
let the user decide if they are ok with 1x or 2x (hey, 2x might still look okay?)
and if necessary just "fill" a rectangle

Ideally yes the icons are large crisp images as you have them today, but somewhat more importantly... its a larger tap target (and visually so I don't squint as much).
Oh and label (since if you do not res the image larger, then I'd still squint... but if the title showed in scalable font...)

@hrydgard
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Right, yeah, I agree that the layout looks very unbalanced with such small icons, and yeah, a bit bigger will indeed work.

@hrydgard hrydgard added this to the v1.10.0 milestone Sep 26, 2019
@eddiegalvez
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Maybe use the boxarts from https://github.com/libretro/libretro-thumbnails/tree/master/Sony%20-%20PlayStation%20Portable for "large" ? (options: use ; use boxarts, etc?)

@hrydgard
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Well, that's a very incomplete collection and the images are a bit heavy. Would need to jpeg them and host them ourselves, and it just becomes a whole ordeal... the icons are nice because they are included with the games themselves.

Maybe one day.

@LunaMoo
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LunaMoo commented Sep 26, 2019

We could just support custom icons like we already do for games(homebrew mostly) that has no icon. But I think that was already requested at some point.

@NABN00B
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NABN00B commented Sep 26, 2019

In case the enlarged game boxes are gonna get filled instead of scaling the game icons with them, can we get some ROM specific information (such as title & serial) displayed under the icon? Since I have multiple versions of the same game I kinda need to right click on every version to find the one I want to launch, so the UMD serial would help identifying the correct version much faster.
Multiple game versions

@unknownbrackets
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It seems like #12646 pretty much implemented this, except any "autoscaling".

Perhaps we'd set the initial size based on DPI?

-[Unknown]

@hrydgard
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I think resizable game icons is close enough to this - closing.

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