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(SDL) The fullscreen keybind toggle does not work in the menu #11992
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Is this different from #11974? It sounds like you get entirely different behavior which is possibly distro or window manager specific? -[Unknown] |
Yes, both of my two recent issues are different than that issue. I can't reproduce that issue with the master since it was fixed recently for me. |
I can't reproduce this (not sure if I have ever reproduced it though). |
Yes, its broken here still... |
In game or in the menu? Works for me in-game but not in the PPSSPP menu screens. Though, that probably should be fixed. |
I see what you mean, but its kind of both.
I think this needs two fixes.
Edit: I tested other SDL2 programs and they do not have the second problem, so it should be fixable. |
Aha! That's a much better report, thank you, now it makes sense. Yeah in this case it should avoid remembering the fullscreen window size indeed. |
So... This issue can now be closed as a duplicate of #7542 :) |
Duplicate of #7542. |
What happens?
When using the SDL frontend the fullscreen keybind toggle does not work.
In
Settings -> Controls -> Control mapping -> Toggle fullscreen
I set it toF11
where it showskbd.F11
and found it does nothing. I next set it to thef
key (kbd.F
) and it still does nothing.The menu toggle however does work while the Qt frontend which has the opposite issue where the menu toggle does not work and the keybind toggle does work with
F11
. (Issue #11626).This is followup to issue #11625 where fullscreen has been problematic with the SDL frontend for a long time.
What should happen?
The fullscreen keybind toggle should work in the SDL frontend.
What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.
OS:
Slackware64-current
ppsspp: d15a6cf
SDL:
2.0.9
GPU:
AMD RX Vega 56
(amdgpu + radeonsi)The text was updated successfully, but these errors were encountered: