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Hm, something is clearly buggy in the dump - might not have pulled the CLUT properly?
From 0x04088000, it does the RGB clut thing. First draw modulates vertex colors, looks fine. Second draw uses an R clut, looks fine. But then it uses a R clut with R masked out, so it essentially erases anything but red.
Hm.
Is the problem this issue is about (not the above dump bug) new or has it always happened?
A frame dump draws these artifacts so it seems like it's CPU/HLE/something... the values causing this are UVs that seem like they should be 0, but are set to s16 halves of a pointer instead, which is why you get the weird glitching.
just as the screen is scrolling across the menu screen all the fires glitch up
DUMP DX11.ZIP
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