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Updated the correct result to be exactly the same frame. The white is off somewhat. It almost looks closer if I use (0, 0, 0.85) or something, but not quite.
See related issue #4155.
GE dump: ULUS10582_#4155_naruto_white_enemy.zip
The first pass dark shading uses slope mip mapping + shade mapping from 0x08940480.
Correct result (same frame using dump):
With #11567, we're getting most of this right, but it's too harsh. Even the white may be too harsh (not sure):
Forcing the bias from slope + 0.0625 to const 1.0 gives us the smoother shading expected:
-[Unknown]
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