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We could also be more careful to generate efficient glsl directly, but yeah, it would be neat to just run all glsl shaders through spirv-opt and back to glsl. Could possibly be beneficial for Vulkan in addition to GLES, although it was kind of implied.
Potentially, we could do this even on GLES. Not sure if it would be unsafe in some cases.
I'm not sure what it does, but this suggested an optimization pass helped both Mali-4xx bugs and performance a bit:
#11393 (comment)
-[Unknown]
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