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So what happens is that we get back VK_ERROR_OUT_OF_DATE_KHR when trying to acquire an image, every single frame, and we never try to recreate the swapchain. Something is missing - Resize isn't implemented properly in SDLVulkanGraphicsContext. Guess I forgot to finish that up. Will get to it soon
Resizing the window freezes the UI when using Vulkan (it stops drawing anything), however the process doesn't seem to hang.
There is no problem with OpenGL.
OS: Debian GNU/Linux testing (buster) x86_64
Kernel: 4.16.0-1-amd64
CPU: Intel i7-6700HQ (8) @ 3.500GHz
GPU: NVIDIA GeForce GTX 960M
PPSSPP: v1.5.4-971-g97546d30f
It may matter that I use i3 as window manager.
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